Interesting stuff.
Close Quarters Shooter feels like power creep. It's the obvious choice for anyone with a ranged weapon because most combat happens within 30 feet. It would be a solid beginning of an ability, but it's too similar to existing feats.
Well, not if your build includes Sharpshooter and Crossbow Expert: then the standard archery fighting style avoids duplication and nets you a +2 instead of just a +1.Close-quarters shooter looks sooooo much better than the standard archery fighting style. You get a +1 to hit instead of just a +2 but can ignore cover and avoid disadvantage. That's pretty huge.
You said it firstWhile I really like that Style, it seems a bit to strong at the moment (except if you plan to take those feats)
To me the fighting style would be very obvious. If I'm making an archery focused character, I'm also strongly thinking about Sharpshooter. Then I see this FS, and suddenly I find the feat pointless unless I really expect a lot of combat at long range. Instead I take a +2 Dex at level 4, get the same bonus to hit with archery weapons, better AC, better damage and a better chance to hit with melee weapons.It just doesn't feel that obvious to me. If I'm making an archery focused character, I'm already strongly thinking about Sharpshooter. And if I'm taking sharpshooter, why wouldn't I just take Archery FS and get a +2 to hit instead of +1?
Well, that's kind of the rub, isn't it? There's two issues (and one campaign style issue)that will make or break your choice to go either CQS and +2 Dex or Archery/Sharpshooter.To me the fighting style would be very obvious. If I'm making an archery focused character, I'm also strongly thinking about Sharpshooter. Then I see this FS, and suddenly I find the feat pointless unless I really expect a lot of combat at long range. Instead I take a +2 Dex at level 4, get the same bonus to hit with archery weapons, better AC, better damage and a better chance to hit with melee weapons.
They've kinda thrown all that aside with the Undying Light warlock, so yeah, I'll definitely come up with an actual Named Outsider associated with positive energy (or maybe a celestial?) if I have someone play one of these in my campaign. All I can say for sure is that whoever wrote this totally failed to "get" the central theme of the warlock class. Mechanically, it's interesting. From an RP standpoint, it's a failure.