Bullgrit,
Your original post is going to give me nightmares for the rest of the week. You raise some interesting points about things that DM should be careful of, but your whole tone is extremely antagonistic. I'm not surprised that there are huge discrepencies in charisma between you and your bard characters - although I think it's a matter of choice with you and not natural ability. Here are some points I think you should ponder in between min-maxing your characters:
THE CAMPAIGN WORLD IS THE DM'S CHARACTER
I suggest that you get out of the habit of thinking of certain parts of the PHB as an entitlement. Think about this - spells, for example, are customizable by nature, and are campaign specific. The NPCs in the campaign world are actually the ones that are creating the spells. If a fireball in the campaign does d8 instead of d6, I really don't see this as the business of the PCs. Fireball was presumably created by an NPC, and it does what the DM rules it does. The PHB descriptions are there as a time-saver.
You would probably prefer if the DM didn't play your character. Since the world is the DMs character, telling him the kind/nature of spells his NPCs have created is impolite.
CAMPAIGN-CHARACTERS VS. VANILLA FIGHTERS
Demi-humans, clerics, paladins, etc. are all characters that must interact in some way for the campaign to be meaningful. A vanilla fighter, of course, allows you to basically divorce yourself from the campaign setting. Now, I think it's important that players have a say in interpreting things, like alignment.
But I wouldn't expect Charles Manson and I to have the same definition of Lawful Good. And believe me, I've met players whose interpretation of things like "Good", IMO, are bizarre and self-serving. I ask you to consider the possibility that a sense of competition in the game has biased your opinion in some of those disputes you've had with the DM over alignment issues.
Alignment disputes also come back to the issue of the world being the DM's character. The gods decide what is Lawful Good, the gods are NPCs.
PLAYER CHARISMA VS CHARACTER CHARISMA
A wizard with 18 intelligence would make better decisions about what spells to cast than a player. A high level fighter would never make mistakes with regards to AoO and their every maneuver would be completely optimzed. However, players are supposed to play the game! I don't think it's reasonable that the entire game become abstracted and that player choice have no effect on success or failure.
"Well, my character would really know which passage of the dungeon to choose, so let me know what he decides. In fact, I'm going to go watch TV, have my character make the optimum choices for getting magic and treasure (after all, I don't have Gather Information, but he does). Get back to me when it's time for me to level up."
It always helps, when dealing with NPCs, to make the best choices about what to say and how to deal with them, rather than relying on dice rolling. Think of it as watching out for verbal AoOs. Of course it involves immersing yourself in the setting, or at least paying attention to the NPCs long enough to have a clue. True, that's a social skill that the PLAYER must cultivate, but I don't think it's a good idea to wait for a rule to save you in this area. Given your apparent lack of respect for the world as the DM's character, I'm not surprised that you have no interest in this aspect of the game.
ALL CHARACTERS HAVE WEAKNESSES
I can't figure out why you don't say "light armor melee fighters are nerfed when facing flying creatures with missle weapons, are nerfed when facing traps, needing healing, detecting magic, etc. etc."
Plus, characters aren't useless when they're not in their ideal environment. Druids, for example, have a long list of things that they can do equally well in an urban environment - wild shape and healing are two that come to mind. I'm not saying that I would make up a druid if the campaign were a city campaign, but somehow I can't imagine that the entire campaign world is a tower of undead and golems within a city.
I find your statements to be extremist - everything is either ok or nerfed. The other players in your game should never have gotten angry with you for having a heavy character in platemail that makes noise. The spirit of the game used to be that the PCs need to cover for each other's weaknesses. Did the clerics in the party refuse to heal you too?
FUNNY THING IS
I think 50% of the people on this board would call me a power-gamer. I don't like the thespian style of game at all, and yet I find the OP to be so far to the extreme on the power-gamer scale that I really think you'll have trouble enjoying DnD with other human beings unless you tone-down some of the Chaotic Neutral.
Your original post is going to give me nightmares for the rest of the week. You raise some interesting points about things that DM should be careful of, but your whole tone is extremely antagonistic. I'm not surprised that there are huge discrepencies in charisma between you and your bard characters - although I think it's a matter of choice with you and not natural ability. Here are some points I think you should ponder in between min-maxing your characters:
THE CAMPAIGN WORLD IS THE DM'S CHARACTER
I suggest that you get out of the habit of thinking of certain parts of the PHB as an entitlement. Think about this - spells, for example, are customizable by nature, and are campaign specific. The NPCs in the campaign world are actually the ones that are creating the spells. If a fireball in the campaign does d8 instead of d6, I really don't see this as the business of the PCs. Fireball was presumably created by an NPC, and it does what the DM rules it does. The PHB descriptions are there as a time-saver.
You would probably prefer if the DM didn't play your character. Since the world is the DMs character, telling him the kind/nature of spells his NPCs have created is impolite.
CAMPAIGN-CHARACTERS VS. VANILLA FIGHTERS
Demi-humans, clerics, paladins, etc. are all characters that must interact in some way for the campaign to be meaningful. A vanilla fighter, of course, allows you to basically divorce yourself from the campaign setting. Now, I think it's important that players have a say in interpreting things, like alignment.
But I wouldn't expect Charles Manson and I to have the same definition of Lawful Good. And believe me, I've met players whose interpretation of things like "Good", IMO, are bizarre and self-serving. I ask you to consider the possibility that a sense of competition in the game has biased your opinion in some of those disputes you've had with the DM over alignment issues.
Alignment disputes also come back to the issue of the world being the DM's character. The gods decide what is Lawful Good, the gods are NPCs.
PLAYER CHARISMA VS CHARACTER CHARISMA
A wizard with 18 intelligence would make better decisions about what spells to cast than a player. A high level fighter would never make mistakes with regards to AoO and their every maneuver would be completely optimzed. However, players are supposed to play the game! I don't think it's reasonable that the entire game become abstracted and that player choice have no effect on success or failure.
"Well, my character would really know which passage of the dungeon to choose, so let me know what he decides. In fact, I'm going to go watch TV, have my character make the optimum choices for getting magic and treasure (after all, I don't have Gather Information, but he does). Get back to me when it's time for me to level up."
It always helps, when dealing with NPCs, to make the best choices about what to say and how to deal with them, rather than relying on dice rolling. Think of it as watching out for verbal AoOs. Of course it involves immersing yourself in the setting, or at least paying attention to the NPCs long enough to have a clue. True, that's a social skill that the PLAYER must cultivate, but I don't think it's a good idea to wait for a rule to save you in this area. Given your apparent lack of respect for the world as the DM's character, I'm not surprised that you have no interest in this aspect of the game.
ALL CHARACTERS HAVE WEAKNESSES
I can't figure out why you don't say "light armor melee fighters are nerfed when facing flying creatures with missle weapons, are nerfed when facing traps, needing healing, detecting magic, etc. etc."
Plus, characters aren't useless when they're not in their ideal environment. Druids, for example, have a long list of things that they can do equally well in an urban environment - wild shape and healing are two that come to mind. I'm not saying that I would make up a druid if the campaign were a city campaign, but somehow I can't imagine that the entire campaign world is a tower of undead and golems within a city.
I find your statements to be extremist - everything is either ok or nerfed. The other players in your game should never have gotten angry with you for having a heavy character in platemail that makes noise. The spirit of the game used to be that the PCs need to cover for each other's weaknesses. Did the clerics in the party refuse to heal you too?
FUNNY THING IS
I think 50% of the people on this board would call me a power-gamer. I don't like the thespian style of game at all, and yet I find the OP to be so far to the extreme on the power-gamer scale that I really think you'll have trouble enjoying DnD with other human beings unless you tone-down some of the Chaotic Neutral.