gizmo33 said:
.A "full plate kind of warrior"? Is that a type? Did I just cross into some weird universe where I'm some role-playing hippie-thespian? I'm sure it wasn't your intent, but I think it's noteworthy that your decision to undertake an adventure is apparently based on your roster of feats and equipment. A "full plate fighter" might have reasons (ex. personality!?, background!?) to go on ship-based adventures.
When I say a "Full Plate Kind of warrior" I mean, the type of guy who has a low dex, so he takes the biggest baddest amrour he can afford, the best weapon he can use, and is basically the meat shield for the group, other warrios may have a high dex, an utelise that withlighter armour and different feats.
Not all warrior are the same, and your stats, equipment and feats do dictate who or what you are. We all go into a game with a concept, we slowly build the right gear, skills and feats to match that concept, and hopefully our concept is in line wiht our base stats, to make us a viable character
I woudnt play a robin hood type character wiht 10 dexterity and no Bow feats, I wouldnt play a Conan style barbarian without a good starting strength, a big 2 hander and power attack. I hope you see where im coming from. Its not about being a hippie thespian (I have no idea how you came to that conclusion, guilty conscience perhape

j/k) but its a role playing game, and in the past I have based a character purely on stats, gear feats, with no overall picture, and I got quickly bored of them, if the character means nothing more to you than just ink on paper, it gets dull quick.
I dont think its powergaming to be let in on the up and coming campaign flow, if every party member takes a character completely unsuited to the way the campaign will go, its going to be no fun for everyon. The PC's wont have the skills to do whats necessary, (flexability comes with levels) The Gm will have ot fudge more, and typically, the PC's run into somethign they cant handle, and someone dies.
At this point, the guy who dies gets an advantage, he knows the direction of the campaign, and he can make a character more suitable to the task. Why should your starting character not have have that same advanatge?
In the adventure I stated above, wiht a tower litter wiht undead and some golems, I eventually bowed my character out, and seeing as there was no priest in the group, I took up the mantle, overall party effectivness doubled, my character had the healing required, and could now actually affect undead, but its metagaming to an extent, something I am loathe to do, but wiht a warrior, barbarian and mage in the group already, it was a prudent choice, it just so happend to come wiht the knowledge of what was in store.
Feegle Out
