Lightweight, Simple VTTs?

Index Card VTT or ICVTT as it's known. Originally designed for Index Card RPG you can use it for any game. Very lightweight and free.

Drag in a map image. Go. No settings, no macros, no chat technology, no options nor toolbars. There are no instructions, no tutorials.

Just maps, tokens, dice.

 

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The DnDBeyond "Maps" tool is so easy that I figured it out in minutes, and I had to give up on Roll20 after a weekend of trying to get it to do what I wanted, which shows how basic I am.
 

During the Covid shutdown, we were literally just using a shared Google Slidedeck with the map as the background and it worked perfectly fine for our purposes. That’s about as lightweight as I can imagine in those circumstances.
 


Thanks for all the suggestions. I'm exploring all these options; something will work just right for us.
 

I had to give up on Roll20 after a weekend of trying to get it to do what I wanted, which shows how basic I am.

It's not you, it's Roll20.

The fact you need to be a software engineer just to do something like link a character sheet to the dice roller part is INEXECUSABLE. That is a core use case for a VTT and it needs to just work.
 
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Has anybody here used MapTools? Or any other laptop-hostable VTT?

Out group has in-person games, but we have a TV in a box as our battlemap. The problem is the current GM is constantly fighting IT. I'm thinking something run locally will behave better.
 

Has anybody here used MapTools? Or any other laptop-hostable VTT?

Out group has in-person games, but we have a TV in a box as our battlemap. The problem is the current GM is constantly fighting IT. I'm thinking something run locally will behave better.
Foundry can run locally, it's the VTT I use so that's my immediate thought. Take a look at Arkenforge, I think it's built for that usecase
 

Oh? Is that still available? Did not realize that. Thanks!
If I remember correctly, they made it available to download and run locally.

Also, for what it's worth, I've found that most of the 'complexity' in the new OBR comes when adding extensions. From a basic use perspective (especially from the player's side) it remains as light as the original.
 

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