Obergnom
First Post
Combat in our group tends to go into a drag after a couple of rounds, especially once the group composition shifted to a more defensive approach (more leader/controller, defender seem to dish out quite some damage)
More often than not, I simply declare the fight to be over. I do that after it is obvious that the player will not use any more daily powers and the monsters might be able to maybe make the group as a whole loose one or two surges, but no more.
I was thinking, maybe I could somehow adopt what makes Stalker0's Obsidian skill challange system such a blast to play in our group: The limited number of rounds.
Basically, combat would run for a couple of rounds, as it does now. But after a certain number of rounds, there is a way to figure wether this will be a victory, a partial victory or a defeat.
These outcomes should be coupled to certain game effects, of course.
I have no solid idea which number of rounds would be appropriate, I was thinking something around six.
And how to determine victory? In a skill challenge there are successes. But combat is more complicated. Damage dealt is an indicator. Enemies killed surely is. HPs lost is one as well. How to put that into a rule?
More often than not, I simply declare the fight to be over. I do that after it is obvious that the player will not use any more daily powers and the monsters might be able to maybe make the group as a whole loose one or two surges, but no more.
I was thinking, maybe I could somehow adopt what makes Stalker0's Obsidian skill challange system such a blast to play in our group: The limited number of rounds.
Basically, combat would run for a couple of rounds, as it does now. But after a certain number of rounds, there is a way to figure wether this will be a victory, a partial victory or a defeat.
These outcomes should be coupled to certain game effects, of course.
I have no solid idea which number of rounds would be appropriate, I was thinking something around six.
And how to determine victory? In a skill challenge there are successes. But combat is more complicated. Damage dealt is an indicator. Enemies killed surely is. HPs lost is one as well. How to put that into a rule?