phmas
Explorer
Greetings!
I am curently DMing a Planescape campaign to my 4 players. They have a tiefling Warlock, an elven Wizard, a dwarf Cleric and a human Paladin. We originally started the campaign back in 2014, using the old 2e rules. When 2015 came, we decided to try and convert it to 5e, and it worked wonders and everyone loved the system. We like almost everything so far, with the exception of cantrips. As I said before, we were playing in 2e originally, and the sudden change to 2 of the players spamming Firebolts and EBs was very different from the original "old-school feel" of 2e we like so much. Regardless of how many problems AD&D had, one thing is certain for our group, and that was that magic was not so commonplace, and the new cantrips and the associated Firebolt spammalot does not quite fit to our tastes.
That being said, I am well aware that changing or limiting cantrips will alter the balance of classes. We already know that Warlock is almost required to spam EB, which is actually fine, as long as EB is the only thing he can spam, and the warlock is the only class tha "can" spam spells. That's his niche. Clerics and Druids are also not so dependent on cantrips, on a whole. The wizard/sorcerer/bard, OTOH, are very much dependent on cantrips to maintein their DPR. So our main concerns are with these classes, and how changing things could effect them, and how to compensate for that.
One idea we had was to limit cantrips to maybe 4 per short rest. This way, cantrips are still powerful, but more limited, but can still be used as a backup when you don't have higher level spells to cast.
One other idea is to limit cantrips to around 6-8 per long rest. This one seems more strict, and should probably be followed by maybe a higher number of 1st level spells per day (maybe +1 or 2)
Another idea yet, would be to remove almost all cantrips, leaving only the ones for flavor (like thaumaturgy and prestidigitation). All the other cantrips are either banned or are moved to 1st level, with proper adjustments. This option would of course need some rebalancing of the classes, maybe adding 2 or more 1st level spells per day, as a compensation.
*** BTW, the warlock would maintain his ability to use EB at will, regardless of what happens to his cantrips ***
So, back to you, fellow ENworlders. How would you do it for your game, or how would you balance any of those options listed above?
Thanks in advance!
Cheers!
I am curently DMing a Planescape campaign to my 4 players. They have a tiefling Warlock, an elven Wizard, a dwarf Cleric and a human Paladin. We originally started the campaign back in 2014, using the old 2e rules. When 2015 came, we decided to try and convert it to 5e, and it worked wonders and everyone loved the system. We like almost everything so far, with the exception of cantrips. As I said before, we were playing in 2e originally, and the sudden change to 2 of the players spamming Firebolts and EBs was very different from the original "old-school feel" of 2e we like so much. Regardless of how many problems AD&D had, one thing is certain for our group, and that was that magic was not so commonplace, and the new cantrips and the associated Firebolt spammalot does not quite fit to our tastes.
That being said, I am well aware that changing or limiting cantrips will alter the balance of classes. We already know that Warlock is almost required to spam EB, which is actually fine, as long as EB is the only thing he can spam, and the warlock is the only class tha "can" spam spells. That's his niche. Clerics and Druids are also not so dependent on cantrips, on a whole. The wizard/sorcerer/bard, OTOH, are very much dependent on cantrips to maintein their DPR. So our main concerns are with these classes, and how changing things could effect them, and how to compensate for that.
One idea we had was to limit cantrips to maybe 4 per short rest. This way, cantrips are still powerful, but more limited, but can still be used as a backup when you don't have higher level spells to cast.
One other idea is to limit cantrips to around 6-8 per long rest. This one seems more strict, and should probably be followed by maybe a higher number of 1st level spells per day (maybe +1 or 2)
Another idea yet, would be to remove almost all cantrips, leaving only the ones for flavor (like thaumaturgy and prestidigitation). All the other cantrips are either banned or are moved to 1st level, with proper adjustments. This option would of course need some rebalancing of the classes, maybe adding 2 or more 1st level spells per day, as a compensation.
*** BTW, the warlock would maintain his ability to use EB at will, regardless of what happens to his cantrips ***
So, back to you, fellow ENworlders. How would you do it for your game, or how would you balance any of those options listed above?
Thanks in advance!
Cheers!