MonkeezOnFire
Adventurer
The rules on being revived from being knocked out seemed interesting and is something that I have seen quit a lot of discussion about in 5e forums. A character must be stabilized before they regain consciousness, even if they receive healing. This requires at least two actions to be performed on a character to get them back into the fight which makes hitting 0 hp more of a penalty.
My group typically already does preemptive healing instead of letting characters drop, so I don't think I would have to implement something like this, but I'm curious to see how it affects play.
My group typically already does preemptive healing instead of letting characters drop, so I don't think I would have to implement something like this, but I'm curious to see how it affects play.