List features of Pathfinder 2 that you like and might use in D&D 5e

The rules on being revived from being knocked out seemed interesting and is something that I have seen quit a lot of discussion about in 5e forums. A character must be stabilized before they regain consciousness, even if they receive healing. This requires at least two actions to be performed on a character to get them back into the fight which makes hitting 0 hp more of a penalty.

My group typically already does preemptive healing instead of letting characters drop, so I don't think I would have to implement something like this, but I'm curious to see how it affects play.
 

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This isn't anything official, but I figure they might use monster roles to differentiate certain kinds of monster (like 4e did with the chromatic [and metallic] dragons where originally there was one dragon per role), and it seems like the area with the most potential (outside of dragons) would be outsiders: something like make the default build for devils be skilled, demons be soldiers, and daemons be brutes* (although in 5e it would be skilled devils, soldier yugoloths, and brute* demons), so the old "demons play just like devils" saw wouldn't mean as much, since there would be different mechanics involved. Again, I don't know if they would do something like that, but if they did and it looked like it would work out, I might borrow some of what they did and apply it to 5e fiends.

* I am working under the assumption that brutes are the best way to do nihilistic evil that doesn't care if it lives or dies so long as it kills something.
 

Or 'Heritage.'

It's one of those things where you see it and wonder why D&D didn't do it decades ago....

Or you pass your intelligence check & realize that they really were talking about different races.

Elf, dwarf, human, etc - they really are different races.
Sure, within an individual race they also have ethnicities & heritages (wood elf, drow, assorted human cultures in GH/FR & whatever else). But that doesn't stop there from being 5+ actual races to choose to make your character from.
 

I kind of liked the notion of allowing somebody who is hidden to roll their stealth for their initiative. It's a line of thought that's worth exploring.
 

Elf, dwarf, human, etc - they really are different races.
Oh, yeah, that was always my go-to defense of it, too. They're different species, it's not the same as the modern concept of race. But, heck, ancestry or heritage sounds better, too, and can be more specific & flavorful as well as not being so loaded.

(Of course, who know how many variations on elves that'd let D&D have...
... there's always a trade-off.)
 


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