I could justify different DC target its a bit of an assumption game. I mean the target is that for the 1/4 case it means 25 percent of the time you have to pay the healing surge. For a minimally trained user that would be a target of 10 but any number of things ranging from a solid tertiary to bonuses of backgrounds and you want the target 13 or tadah 15.Anyway, your numbers don't seem crazy to me.
Moved the cost table and simpler explanation into the original post.Most easily expressed a skill check can be used to allow a practice to not have that healing surge cost. This feature allows the cost of practices to act more like rituals for instance while low level rituals are often still useful at higher levels their cost effectively fades out. .
A Kensei is a specialized Swords teacher. I misspelled Sensei numerous times lol.I agree, being able to teach something is great in many SCs.
I would, in HoML, make this a practice, maybe one that can be attached to a fairly 'down the chain' boon (IE you have to work your way from Swordsman -> Sword Expert -> Sword Master) and THEN you can use the 'Sensai' practice to elevate someone else to Swordsman (or just to pass a check in an SC like 'prepare the village defenses' or something).
I don't think your use was incorrect. 'Sensei' is 'teacher' in Japanese. Kensei - I don't know the etymology, but the two words sound very similar, so I'm guessing it not only connotes a master at swordsmanship, but also one who teaches said mastery. So 'swordsmanship teacher' could pretty much use either term, though I'm sure one is more correct than the other.A Kensei is a specialized Swords teacher. I misspelled Sensei numerous times lol.
Yeah, HoML has other considerations with boons, which pushed me in the direction of a sort of 'path', which is mainly to say that each boon gets you a couple of power choices. So you need a number of boons in the same discipline to provide a full menu of choices across all 20 levels. However I didn't really intend it to be like a 'path' in that every PC needs to get each boon in order, you could potentially have only the most advanced one, if that makes sense narratively in the game.The character could have taken Forge Mastery (and be able to Forge the village weapons they werent expected to have) neither ability I think demands the kind of Ranking process you mention. Although there are ranks I have in techniques they go from any mundane weapon to +6 magic items basically.
I was specifically pushing that ANY hero could either spend the cash or effort and teach the village something of this sort which would enhance the situation but the sensei does it cheaper just like a ritualist does some things cheaper.
Sure, and likewise you could have a 'Master Strategist' practice that provided roughly the same results, but relied on different stats and perhaps demanded a different boost price.In the case above its basically providing the village with unexpected weaponry and perhaps another party member could also say I am a Warlord and i am going to use my mastery of battle and History skill to set a plan and to get the village acting as a team I will use Diplomacy and knowing when and where to respond to the enemy. Get them wetting down buildings so the enemy cannot burn them so easily might be in their some where.
And perhaps combine that with the party engineer (wink wink) setting man traps with the villagers helping the entire process.
We can use the above so that we can funnel the baddest of the bad guys to the players who can take them out and so the village will be relatively unaffected.
Well we have been discussing how to get Strategic ability into the game... and Martial Practices kind of fit the typeSure, and likewise you could have a 'Master Strategist' practice that provided roughly the same results, but relied on different stats and perhaps demanded a different boost price.
This is kind of like the Metapractice - Acupuncture, which allows thievery to be applied to a set of practices. If it applied to a specific category for which it made sense that would make it exactly like it.Idea to give Endurance some loving in the arena of performing skills for a long time
Pick several practices number to be determined and if you spend X minutes longer or perhaps 2x
You can use endurance as the Normal skill for reducing the Healing Surge Cost on that use.
Heh hehehehh .... yes, now that you mention it, yes I do
Agreed. Up until NOW I hadn't seen something that grabbed me and said "This is better than the RC edit of 4e SCs", but I think I have to definitely rethink that now. Luckily I could change over to a system like the one in the PDF without it really mucking up the game too much. SCs are a vital part of HoML, but the exact internals aren't SUPER critical as long as they're based on discrete task resolution, which this system is. My "practices act as a license to pay for auto-success" actually works REALLY WELL with this writeup, I think.Heh hehehehh .... yes, now that you mention it, yes I do
Skill challenges need to be sweet and given closer to their full potential ie moving forward not abandoned or short sheeted by anything wanting to be a descendant of our favorite game.
There is a lot to absorb in that handbook isnt there.