Kerrick
First Post
I'm thinking about working on a rather amitious project - rebalancing the spells from the PHB over 10 levels instead of 9 (disregarding 0-level spells, so 1-10 instead of 1-9), with L10 spells being gained at caster level 19. Along the way I plan to "fix" a bunch of problematic spells, so I'd like you folks to list ones that you have problems with. Feel free to include reasons. I will also be making the cleric/mage spell lists more distinct - clerics will be losing the symbol spells, for instance (they already have glyphs). Druids will lose finger of death and reverse gravity (can anyone think of a reason WHY those are on the druid spell list in the first place?). Bards will lose cure wounds spells (those are divine, not arcane). I'm debating about this, but I think XP as a component will go (one of the few things I like about 4E so far - I never liked that rule, personally).
The reason I'm doing this is, quite frankly, I'm bored. I'm a designer - I love to play around with the rules and fix things that need fixing (there's a fair amount of that), and now that 4E is coming out and Wizards won't be putting anything else out for 3E, the rules will be pretty well set in stone - I can start messing around with major systems like spells without worrying about some new supplement coming out and screwing everything up.
So. I'll start this party off:
The broken spells:
Antimagic field - just needs a few tweaks, IMO.
Disjunction - no-brainer. Tops just about everyone's list of "most broken spell ever".
Gate - Ranks right behind disjunction on the broken-meter.
Magic missile - this is arguable. With 10 levels, though, it might be better off getting moved to L2.
Polymorph (all) - even with the changes, this whole group of spells still has problems.
Shapechange - same.
Shadow conjuration/evocation/shades - someone pointed this out to be me on another board. A 9th level spell (shades) that allows you to mimic 8th level conjurations at 80% efficiency is just a BIT too good.
Wish - 9th level spells are no longer the ultimate power, and yet wish is still there.
The spells that need school changes:
Cure wounds (all) - They need to go back to Necromancy (you know, the school that covers "death, unlife, and the life force". Conjuration (healing) is one of the dumbest things I've ever heard of.
Fear - needs to go back to Enchantment where it belongs.
The spells that just need changed:
Blade barrier - blades of force? WTF?
Darkness - has anyone ever figured out what "shadowy illumination" is? Is this spell creating a blacklight?
Deep slumber/Sleep - these spells have been nerfed to uselessness.
Permanency - we completely ditched this spell in our campaign and replaced it with binding and http://shtar.pbwiki.com/Feats#anchorspell]anchoring[/url] spells.
The reason I'm doing this is, quite frankly, I'm bored. I'm a designer - I love to play around with the rules and fix things that need fixing (there's a fair amount of that), and now that 4E is coming out and Wizards won't be putting anything else out for 3E, the rules will be pretty well set in stone - I can start messing around with major systems like spells without worrying about some new supplement coming out and screwing everything up.
So. I'll start this party off:
The broken spells:
Antimagic field - just needs a few tweaks, IMO.
Disjunction - no-brainer. Tops just about everyone's list of "most broken spell ever".
Gate - Ranks right behind disjunction on the broken-meter.
Magic missile - this is arguable. With 10 levels, though, it might be better off getting moved to L2.
Polymorph (all) - even with the changes, this whole group of spells still has problems.
Shapechange - same.
Shadow conjuration/evocation/shades - someone pointed this out to be me on another board. A 9th level spell (shades) that allows you to mimic 8th level conjurations at 80% efficiency is just a BIT too good.
Wish - 9th level spells are no longer the ultimate power, and yet wish is still there.
The spells that need school changes:
Cure wounds (all) - They need to go back to Necromancy (you know, the school that covers "death, unlife, and the life force". Conjuration (healing) is one of the dumbest things I've ever heard of.
Fear - needs to go back to Enchantment where it belongs.
The spells that just need changed:
Blade barrier - blades of force? WTF?
Darkness - has anyone ever figured out what "shadowy illumination" is? Is this spell creating a blacklight?

Deep slumber/Sleep - these spells have been nerfed to uselessness.
Permanency - we completely ditched this spell in our campaign and replaced it with binding and http://shtar.pbwiki.com/Feats#anchorspell]anchoring[/url] spells.