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You might be interested in this thread, Kerrick.
Well, it comes back to how abuseable you want it to be.Zurai said:The problem with not being able to buff Polymorphed people, on top of polymorph not giving the benefits of being that creature, is that it makes polymorph into a worse version of Summon Monster - and summoning is already weak EDIT: As opposed to Calling; not trying to claim that Gate is a weak spell.
Ahh well see there's your problem. If someone tried to Polymorph some/thing into something inorganic and/or unliving I'd laugh them out of the room. Polymorph into a clay golem indeed. At least pretend to be sensible and polymorph him into an umber hulk or something.Jack Simth said:Turn Smash the Cleric-10 who currently has Divine Power and Righteous Might running into a Clay Golem, on the other hand, and he's doing 2 Slams +21 Melee for 4d8+12.
In order to make it difficult to abuse, the in-place spells have to go away, too.
Oh, and a disclaimer:
The approaches I listed for fixing polymorph are not originally mine. They're pulled from various sources that I can't remember at this point.
And this is, really, one of the two things the spell is FOR. The other, of course, is turning raging ogres into fluffy raging bunnies or something easily squishable. But this is exactly what the spell should be doing. Not granting special powers or anything (although I'd say that if you polymorph into an ogre, or a giant, or a dragon, or a purple worm, etc.. you should be getting a nice pile of temporary physical stat gains.. Str hikes for sure), but granting special forms.Jack Simth said:Even without the Su and Sp abilities, and Ex special qualities, though, there's still a lot of very useful combat forms to polymorph someone into; all that CR 12 Purple Worm loses is tremorsense, for instance; it's still a GREAT form for that fighter that's right next to the opposing mage. It's still a very, very good way to bypass most out-of-combat obstacles: Chasm? Flying forms. Water? Swim speed, coming right up. Wall? Burrow it is! Poisonous air? Elementals are immune (as are Undead, Constructs, and a few other things). Dropping such just make some forms more or less attractive than others... which is the case anyway.
A dragon, then; I suspect you get the basic point; such buffs, if translated between forms, get you out of your CR range without too much work.Wolv0rine said:Ahh well see there's your problem. If someone tried to Polymorph some/thing into something inorganic and/or unliving I'd laugh them out of the room. Polymorph into a clay golem indeed. At least pretend to be sensible and polymorph him into an umber hulk or something.![]()
*shrug* Baleful Polymorph is pretty well balanced as-is; Fort save or lose for most opponents - fine as a 5th level spell. I've no problems with getting a permanent polymorph out of Polymorph Any Object for your fairy-tale monster curse. The brokening comes from the "You+" nature of the current Polymorph line. "You+" is fairly easy to make overpowered. Turn it into "That-", on the other hand, makes it fairly easy to balance, by limiting it based on Challenge Rating.Wolv0rine said:And then you have the question of duration. I think there should be two categories of transformation spells here, duration-based, and effectively-permanent (There's always an escape clause, fairy tales tell us this). Your average polymorphing is going to have a duration, and it should be long enough to be useful and short enough that you can't exactly *depend* on it. Your permanent polymorphs are going to be MUCH higher-level and turn princes into frogs and stuff like that.
Oh, definitely - even as a Summon Monster variant, Polymorph is still pretty much the final say in movement mode flexibility.Wolv0rine said:And this is, really, one of the two things the spell is FOR.
"Summon Monster Lite" Polymorph definitely gives you the physical stats of the creature - you just, you know, lose a bunch of the stuff you could normally do with it in your normal form, as you no longer have access to those feats, skills, and class features.Wolv0rine said:The other, of course, is turning raging ogres into fluffy raging bunnies or something easily squishable. But this is exactly what the spell should be doing. Not granting special powers or anything (although I'd say that if you polymorph into an ogre, or a giant, or a dragon, or a purple worm, etc.. you should be getting a nice pile of temporary physical stat gains.. Str hikes for sure), but granting special forms.
It's a 4th level spell. If you want to be able to retain existing spells, or gain Su and Sp abilities, you need a higher-level version - maybe greater polymorph (L7). Shapechange, of course, does this too. Greater poly actually doesn't sound like a bad idea - you could either cast it on yourself and gain Su abilities, or cast it on another (willing) person and grant them Ex abilities only.The problem with not being able to buff Polymorphed people, on top of polymorph not giving the benefits of being that creature, is that it makes polymorph into a worse version of Summon Monster - and summoning is already weak.
That's the difference between polymorph self and baneful polymorph.And then you have the question of duration. I think there should be two categories of transformation spells here, duration-based, and effectively-permanent (There's always an escape clause, fairy tales tell us this). Your average polymorphing is going to have a duration, and it should be long enough to be useful and short enough that you can't exactly *depend* on it. Your permanent polymorphs are going to be MUCH higher-level and turn princes into frogs and stuff like that.
QFT. And then all the powergamers got a hold of it and abused the hell out of it, and we ended up with a massive rewrite. Course, once I get done with it, it'll be massively rewritten again...And this is, really, one of the two things the spell is FOR. The other, of course, is turning raging ogres into fluffy raging bunnies or something easily squishable. But this is exactly what the spell should be doing. Not granting special powers or anything (although I'd say that if you polymorph into an ogre, or a giant, or a dragon, or a purple worm, etc.. you should be getting a nice pile of temporary physical stat gains.. Str hikes for sure), but granting special forms.
Oh yeah.. I didn't mention this one, did I? I got into a discussion on another board with someone about this spell, and I came up with a fix - it's polymorph any OBJECT, not polymorph anyTHING. Therefore, exclude living creatures - you can change one object into another object (with duration being based on the severity of the change). You can't change objects into creatures or vice versa, nor can you change creatures into other creatures. This would likely drop the spell a level or two, but hey - if we add greater polymorph to take its place, who cares?I've no problems with getting a permanent polymorph out of Polymorph Any Object for your fairy-tale monster curse.