Living Supers - General Discussion Thread

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rgordona said:
Yep, still not here. Guess I will wait till morning incase of ether delays and then search my spam file. (But unless you stuck an add for V1AGRA at the bottom it is unlikely to be there.)
It's called LS--Check Required. Actually, I guess spam does have the word "Required" in it sometimes. I sent it 11 minutes ago from my gmail account. To paraphrase:

[SBLOCK=Check Required]Check Required, -1 Modifier Flaw
The effect requires a skill check DC 10 + power rank in order to work. If the check fails, it doesn't work, but the action is still expended. The checkis part of the action. Normal bonuses and penalties apply. If you can't make the check for any reason, the the effect fails automatically. The check must be in addition to normal checks needed for the effect.

(Then there's an example with a spellcaster who wants to get Super Senses 4 for Detect Magic, so she needs to make a DC 14 Knowledge Arcane Lore check)[/SBLOCK]
 

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Rystil Arden said:
[SBLOCK=Check Required]Check Required, -1 Modifier Flaw
The effect requires a skill check DC 10 + power rank in order to work. If the check fails, it doesn't work, but the action is still expended. The checkis part of the action. Normal bonuses and penalties apply. If you can't make the check for any reason, the the effect fails automatically. The check must be in addition to normal checks needed for the effect.

(Then there's an example with a spellcaster who wants to get Super Senses 4 for Detect Magic, so she needs to make a DC 14 Knowledge Arcane Lore check)[/SBLOCK]

Where that flaw come from? Honestly, I find it weak as a DC 10 + Skill can be easily impossible to miss, which make this flaw pretty much look like free PP... at least with a knowledge check.

If it was a physical action, boudning you would prevent you to do any casting, but a knowledge check is a pure mental action... I,ll take a deeper look at that when I,ll have some time to do it. Hope it will be soon.
 

Velmont said:
Where that flaw come from? Honestly, I find it weak as a DC 10 + Skill can be easily impossible to miss, which make this flaw pretty much look like free PP... at least with a knowledge check.

If it was a physical action, boudning you would prevent you to do any casting, but a knowledge check is a pure mental action... I,ll take a deeper look at that when I,ll have some time to do it. Hope it will be soon.
It's in UP--I thought that was one of the things already voted in from UP. Apparently not, though, which is troubling because I think that enough of the Judges are AWOL that it will be hard to pass it if it isn't. I think the idea of the Flaw is that you can start losing all your powers if someone drains the skill or gives you a circumstance penalty to it, much like the Limited--Flying flaw example requires the enemies to be proactive and stop the flying.
 

My own opinion (and it is only an opinion) is that check required is fine as a long as the skill it is based on is similar to the power rank. Skill 13 - power rank 8 or 10 thats fine, skill 24 - power rank 2 is getting silly that takes a 13 point skill drain to even give a 5% chance of failure and how often is that going to happen.
 

rgordona said:
My own opinion (and it is only an opinion) is that check required is fine as a long as the skill it is based on is similar to the power rank. Skill 13 - power rank 8 or 10 thats fine, skill 24 - power rank 2 is getting silly that takes a 13 point skill drain to even give a 5% chance of failure and how often is that going to happen.
Ah, but the beauty of the flaw is that you get fewer points if the DC is low. If the power rank is only 2, then you save 2 points with the flaw, but you've spent 14 points, say, to have 13 ranks in the skill and 20 in the stat that presides over the skill, so it would have just been cheaper to not buy the skill or the flaw. It seems balanced to me with the Permanent Flaw, the Limited Flaw, and the Action (Full-Round Action) Flaw.
 


rgordona said:
While I remember I believe the bonus from Ed Mem is limited by power level which would put two of Magus's skills over the cap.
Just checked my book, and it doesn't seem to be (compare to Attractive, for instance). Of course, it only applies to checks to remember things, so it usually doesn't apply to most Knowledge checks unless he already knew them. It certainly doesn't apply to checks to activate spells.
 

rgordona said:
Yep, still not here. Guess I will wait till morning incase of ether delays and then search my spam file. (But unless you stuck an add for V1AGRA at the bottom it is unlikely to be there.)
He's getting a rise out of this super hero thing ;)
 

Rystil Arden said:
Ah--if it's full, then there's no need. I was just highly amused by the coincidence given the backstories of one of the other heroes in the adventure, particularly given that I didn't realise that when I made my Sidekick.
Sorry, didn't mean to cut you off there. Just noticed rgordona had stated he wanted 3-4, and we had hit that. It's his choice, of course, I was just trying to look out for his comfort level as his friendly neighborhood judge.

BTW- I'm willing to fudge the approval clause for the next bit to get games and characters moving forward. Not sure how everyone else feels about that. Looks like most of the characters will be worked out soon, but I don't want to hold anyone up without any new games on the horizon.
 

Salix said:
Sorry, didn't mean to cut you off there. Just noticed rgordona had stated he wanted 3-4, and we had hit that. It's his choice, of course, I was just trying to look out for his comfort level as his friendly neighborhood judge.

BTW- I'm willing to fudge the approval clause for the next bit to get games and characters moving forward. Not sure how everyone else feels about that. Looks like most of the characters will be worked out soon, but I don't want to hold anyone up without any new games on the horizon.
Cool beans--Magus should check out pretty easily, I think. He's clearly pretty weak, particularly compared to Sierra, and he has a bunch of superfluous abilities just so I could say he had some classic D&D spells available (since his shtick is that he forms his magic around what he knows, which is D&D spells) whereas Sierra only has exactly what she needs. But I guess being pretty weak is right for a PL 8.
 

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