Hypersmurf
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For your information, an Ogre could become a mighty contender of Kord on his 2nd or 3rd PC level. Just make sure he isn't too stupid.
I have no idea what the prerequisites for a MCoK are, sorry.
-Hyp.
For your information, an Ogre could become a mighty contender of Kord on his 2nd or 3rd PC level. Just make sure he isn't too stupid.
Comparing hold monster to my polymorph self example is comparing apples to oranges. The former is an offensive spell, and is very difficult to compare to melee fighting capacity - no one would disagree that wizards and fighters both have something to contribute to a party.Axiomatic Unicorn said:I still assert that the wizard example was entirely meaningless. The only reason the wizard was superior was because of a spell.
You say it is not about the potency of spells, when in fact it 100% about the potency of spells.
The hold monster spell will competely negate all of the advantages of both the fighter and barbarian classes. Does that mean the classes are not worth it?
The problem with this is that it is highly DM dependant. Some DMs would consider this, and others would not. Note that many "roleplaying disadvantages" also fit into your category of things that affect being directly able to achieve a goal. Being a big monster makes people less likely to trust or help you, making diplomatic solutions less viable. Being large also renders disguises pointless, and could scare smaller people even when you don't want to. However, because these sorts of things are entirely dependant on the DM, none of them should be considered to be balancing factors.
As to roleplaying factors, as I stated already, I am not talking about the simple fun of playing the game, which, of course, should in no way be a balancing factor. I am talking about an alternative for roleplaying toward solving a problem or defeating an enemy that would not be available to normal characters. If it contributes to the character concept being directly able to achieve a goal, it should certainly be a balancing factor.
I guess I seriously overstated my claim before.If you want to claim that being large, having reach and having vastly greater STR than the other characters is summed up as being better at opening doors, then I stand my claim of short-sightedness.
If you're referring to headbands of intellect, yes those gan give more skill points in the long run, but anyone can use them, barbarian 9 and ogre barbarian 1 alike. The same goes for Con boosting items, and saving throw boosting items.Archer said:About the ogre, skill points can be had through magic and very cheaply I might add. You can buy hps but they are more expensive and you can get compensation for low saves at even more expense. You can't take Large and in Charge unless you are naturally large. Polymorph other will always leave you with -2 to everything from disorientation.
Large and in charge is indeed a nice feat. However, an ogre has a -2 penalty to Dex, so it's unlikely that even an ogre with Combat Reflexes will have more than 2 or 3 AoO's, especially if he wants to have a good Str and enough Con to not be a physical gimp. Besides, feats like this is why they invented reach weapons and tumbling.Large and in charge means you can't advance against a creature with reach if it hits you. Combat reflexes with 20 ft reach means 3 attacks to hit and stop someone charging up to your AoO limit. Knockdown means not only are you stopped, you are prone. Imp shield bash mean even if you make it up to the ogre everyone next to you when you are bashed gets an AoO and the ogre can move back for another series of AoO. Boots of striding and springing and a ready action mean a spell caster can't cast spells. +8 on trip checks is near automatic success in opposed tests. When the ogre is ECL 15, he has 8 feats which lets him do all of the above. (My human character will have all the above at level 18 but he's min/maxed too)
If you're going to want to compare the ogre in melee vs. a Mighty Contender, you have to deal with the Contender's cleric levels (which the ogre can't have because the ECL).Hypersmurf said:Is 30 Str, 5' Reach, and a Large weapon vs 28 Str, 10' Reach, and a Huge weapon really a "wipe the floor" situation?
Granted, I don't know what else the Contender has going for it. But it looked like you were basing your point on the difference in Strength...?
green slime said:When I started reading this thread, I was wondering how in the nether regions they could have set the ECLs for the monster races so high.
The more I read, the more convinced I am that the ECLs that have been mentioned here, (not possessing the latest Dragon magazine) are about right, with the exception of that nasty Half-dragon template.
Those game designers have to accomodate those players who min/max to the extreme. There will not be a huge supply of Ogre Wizards or Rogues at any gaming table.
The monstrous races cannot be the default choice for a certain class. If you compare the core races, you can create viable Fighters from any of the races. But introduce an ECL 4 or 5 Ogre and every damn mid-level or higher adventuring party will have an Ogre fighter/barbarian.