I've been running LMoP for my group with great success and probably within the next couple of sessions they will be heading out to Conybery to deal with the Banshee. Now, in the book it states that Conybery was prior to winter attacked by a barbarian horde and ransaked, but there isn't much else on the town itself.
I have been planning on making a few changes to the town to really get the PCs interested and possibly add a side quest. What I'm envisioning is that the town was sacked and then shortly afterwards some kind of curse or magical effect fell over it to cloak it in eternal winter (very similar to Torlynn in the old Quest for the Silver Sword module for Thunder Rift). The eternal winter of course has kept the townsfolk who where killed by the barbarians relatively fresh so now the Necromancer from Old Owl Well has been sending a group of zombies to collect the dead for him to keep using for whatever he is up to. The image of zombies loading dead bodies into a horse-less cart while snow drifts down when the PCs arrive in town seems like a fun image.
My quandary is this: What is should it be that is causing the eternal winter in Conybery? I'm almost out of ideas.
On the one hand, since I have referenced Quest for the Silver Sword, I could simply just run that with a little bit of conversion. Magic item, magic ritual blah blah blah. Find the bad guy and deal with the issue. A pretty straightforward side quest, get some XP possibly some magic items and call it a day. Not bad, but I'm not entirely thrilled about it especially since one of my players has already experienced that module in a different 5e game I'm running.
Another possibility is that the events in Princes of Apocalypse is causing the eternal winter. The weird weather has spread to Conybery and it is eternal winter there. This is of course a way to introduce the characters to the happenings going on in that adventure, but I'm not sure they would really care or that we will be continuing our journey over to there (since I haven't gotten the book yet). This would also leave the players with a situation that they would have no way of correcting at this time which might leave them unsatisfied. I'm not expressly against this, but I'm also not sure I will be running them through PoA.
So bottom line, has anyone else done something similar?
Any ideas to share to help make Conybery and interesting adventure?
Thanks.
I have been planning on making a few changes to the town to really get the PCs interested and possibly add a side quest. What I'm envisioning is that the town was sacked and then shortly afterwards some kind of curse or magical effect fell over it to cloak it in eternal winter (very similar to Torlynn in the old Quest for the Silver Sword module for Thunder Rift). The eternal winter of course has kept the townsfolk who where killed by the barbarians relatively fresh so now the Necromancer from Old Owl Well has been sending a group of zombies to collect the dead for him to keep using for whatever he is up to. The image of zombies loading dead bodies into a horse-less cart while snow drifts down when the PCs arrive in town seems like a fun image.
My quandary is this: What is should it be that is causing the eternal winter in Conybery? I'm almost out of ideas.
On the one hand, since I have referenced Quest for the Silver Sword, I could simply just run that with a little bit of conversion. Magic item, magic ritual blah blah blah. Find the bad guy and deal with the issue. A pretty straightforward side quest, get some XP possibly some magic items and call it a day. Not bad, but I'm not entirely thrilled about it especially since one of my players has already experienced that module in a different 5e game I'm running.
Another possibility is that the events in Princes of Apocalypse is causing the eternal winter. The weird weather has spread to Conybery and it is eternal winter there. This is of course a way to introduce the characters to the happenings going on in that adventure, but I'm not sure they would really care or that we will be continuing our journey over to there (since I haven't gotten the book yet). This would also leave the players with a situation that they would have no way of correcting at this time which might leave them unsatisfied. I'm not expressly against this, but I'm also not sure I will be running them through PoA.
So bottom line, has anyone else done something similar?
Any ideas to share to help make Conybery and interesting adventure?
Thanks.