Long Jump Fix

clearstream

(He, Him)
As others have pointed out, the maths on long jump is broken. By RAW you jump higher vertically through long jumping than high jumping, since you effectively divide your check result by 4 for vertical height when long jumping, instead of by 5, given a run up.

My proposed fix is this.

Distance Jumped Horizontally: Make an Athletics check and divide your check result by 2. This is the number of feet you can leap across.

Distance Jumped Vertically: The vertical distance you clear is equal to one tenth of the distance you jumped horizontally.

Running Start: If you move at least 2 squares before making the jump, your Athletics check result is the distance you jump horizontally in feet.

Uses Movement: Divide your distance jumped horizontally by 5 to determine how many squares you clear. The square after that is the square you land in. If you run out of movement, you fall short. You can end your first move in midair if you double move.

Acrobatics: Make an Acrobatics check with a DC equal to your Jump check result. If you succeed, the vertical distance you clear is one fifth of the distance you jumped horizontally, instead of one tenth.

Does the above look like a good fix?

-vk
 

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I'm not sure I like the acrobatics thing. I'm a terrible acrobat but at my prime I was a reasonable hurdler and high jumper (for my size at least). I can see a desire to have Acrobatics help Jumping in some fashion (as we're all used to the synergy bonuses it used to provide), but I'm not sure this is the best way to do it.

As for your other changes, I'm comfortable changing the distances to how much you clear, not how far away the square you land in is. It's pretty ridiculous how hard the DC is to jump over a 5 foot wide pit with a running start in the official rules.
 

Why not just change long jumps so that you clear a vertical distance equal to one-fifth of the distance you jumped horizontally?

It may not simulate actual jumping as well as your proposal, but it eliminates the contradiction and keeps the rules simple.
 

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