Looking for a huge sized lizard

Oryan77

Adventurer
My current adventure has a big caravan that's being pulled by 2 huge sized lizards. Is there any similar type of creature in any of the WotC books that I can use for the stats?

All of the lizards I find are large size and I was hoping that I didn't have create a huge size version myself (since I don't know how).
 

log in or register to remove this ad

Wow, I almost left a tasteless comment about my huge lizard...but, I digress.

If you can't find what you are looking for, just modify something else. I'd just make a Huge version of the Monitor Lizard from the Monster Manual. Or use the stats for a Bulette, but remove Tremorsense and other components that don't fit.

Edit: Sorry, missed that you didn't want to do one yourself.
 



Oryan77 said:
Hmm, I didn't want anything with a very high CR. I was thinking something around a 4 or 5 CR or lower.
Okay, megaraptor then. 8 HD, CR 6. If you take away the pounce and talon attacks, that should make it CR 4-5.
 

hong said:
Okay, megaraptor then. 8 HD, CR 6. If you take away the pounce, that should make it ~ CR 5.

Same deal with the Bulette...take away the Leap special attack and the special qualities, drop the STR a couple of points, and you'll be in the CR 5 range.
 

Let's see here. Here's a quick version of a mekillot, a monster from the old Dark Sun setting that was a great big lizard that was used to pull wagons and such.

(I checked www.athas.org for the same thing, but the mekillot they had there was CR 12, and thus a bit more powerful than what you were asking for. This isn't quite as tough, even though you don't want to go making it mad at you.)

Mekillot
Huge Animal
Hit Dice: 9d8+55 (95 hp)
Initiative: -2
Speed: 30 ft.
Armor Class: 16 (+10 natural, -2 size, -2 Dex)
Base Attack/Grapple: +6/+22
Attack: Bite +12 melee (2d6+12)
Full Attack: Bite +12 melee (2d6+12)
Space/Reach: 20 ft/10 ft
Special Attacks: Trample 2d6+12 (DC 22)
Saves: Fort +14, Ref +1, Will +3
Abilities: Str 26, Dex 6, Con 22, Int 2, Wis 10, Cha 6
Skills: Listen +6, Spot +6
Feats: Diehard, Endurance, Great Fortitude, Toughness
Environment: Deserts
Organization: Solitary or herd (3-10)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 10-14 HD (Huge), 15-18 HD (Gargantuan)
Level Adjustment: --

Edit: Toned down the CR a bit, since you wanted something in the 4-5 region.
 
Last edited:

Here is a giant croc with a few modifications.

Huge domestic lizard
Size/Type: Huge Animal
Hit Dice: 7d8+28 (59 hp)
Initiative: +1
Speed: 40 ft. (4 squares), swim 40 ft.
Armor Class: 16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+21
Attack: Bite +6 melee (2d6+4) or tail slap +5 melee (1d12+4)
Full Attack: Bite +6 melee (2d6+4) or tail slap +5 melee (1d12+4)
Space/Reach: 15 ft./10 ft.
Special Qualities: low-light vision
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 12, Con 19, Int 2, Wis 12, Cha 2
Skills: Jump+ 12, Hide +1*, Listen +5, Spot +5, Swim +8
Feats: Alertness, Endurance, Skill Focus (Hide)
Challenge Rating: 3
Advancement: 8-14 HD (Huge)
 

The Mekillot from Dungeon Magazine's issue on Dark Sun for 3.5 is CR 7. It's an 11-hit-die Huge animal, with the improved grab and swallow whole abilities, along with low-light vision.


Given the hit dice, strength, and whatnot for a typical Huge creature, I don't think it likely there's any Huge critters of CR 5 or lower.


EDIT: Ah, wait. The Giant Crocodile from the Monster Manual is Huge and CR 4, with 7 hit dice. Wierd. And I'd expect its bite to be a bit stronger, but it ain't.
 
Last edited:

Arkhandus said:
EDIT: Ah, wait. The Giant Crocodile from the Monster Manual is Huge and CR 4, with 7 hit dice. Wierd. And I'd expect its bite to be a bit stronger, but it ain't.
:confused: 2d8+12 on an improved grab at CR4 is darn strong. Combo that with Improved grab and the crocodiles real life tactics of dragging the victim underwater and you have a very nasty fight at 4th level.
 

Remove ads

Top