DarrenGMiller
First Post
Okay, this is my first thread start here. I am looking for any articles, online or in Dungeon or other sources, regarding the dungeon as a dynamic adventuring environment. I know I have seen a few of them, but cannot find them in a pinch when I need them.
What I am looking for is something that looks at the dungeon as an independent environment, not just a place to "crawl." There are some Necromancer Games products that have a brief article in the front and I have that (twice actually). I would like to expand upon this idea. Does anyone else here have anything thoughts? When my players think of an environment, they think of city or wilderness or village, but I think the dungeon (if large enough) is a viable "wilderness" terrain which is a living ecosystem. All of the creatures have their roles in the life of that environment. There is a food chain. I don't want my players to say, "Oh, a dungeon, I guess we have to clear it out to reach the objective." Realistically, if they went into a forest in search of an artifact, they would not have to go tree to tree and clear out the forest, so why is that so in the dungeon?
I guess am trying to accomplish a paradigm shift in my game and any help is appreciated!
DM
What I am looking for is something that looks at the dungeon as an independent environment, not just a place to "crawl." There are some Necromancer Games products that have a brief article in the front and I have that (twice actually). I would like to expand upon this idea. Does anyone else here have anything thoughts? When my players think of an environment, they think of city or wilderness or village, but I think the dungeon (if large enough) is a viable "wilderness" terrain which is a living ecosystem. All of the creatures have their roles in the life of that environment. There is a food chain. I don't want my players to say, "Oh, a dungeon, I guess we have to clear it out to reach the objective." Realistically, if they went into a forest in search of an artifact, they would not have to go tree to tree and clear out the forest, so why is that so in the dungeon?
I guess am trying to accomplish a paradigm shift in my game and any help is appreciated!
DM


