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Looking for opinions on hijacking a player's spell (I DM)

I'm 95% sure that one of my players, a neutral good cleric, intends to use the spell "Gate" in the climactic final battle of the last game of my campaign. He has talked about it quite a bit and it would seem he would do this so he can have a spell that brings in something fairly powerful, so he can still be doing damage as it, while the cleric fulfills her cleric duties. And I intend, unless you all feel this is a bad idea, to hijack said spell, with no rule based reasoning whatsoever. Now to explain why I would do this requires a bit of context. This cleric's backstory involves her father also being a cleric or priest of the same deity she is, and when she was young he came home one day and appeared to be possessed, murder insued, scars were given and the daddy was never to be seen by his daughter again. Now about halfway through this small campaign that changed and not only was the father fought, but killed. And he seemed to have vague ties that were unclear to one of the 2 bbegs of the campaign. And that bbeg was killed by the party (no actual fighting, he submitted willingly to death, in fact begged for it), BUT the cleric in all the confusion forgot to ask about her father.

NOW, what I actually intend to do with the highjacking of the spell. She intends to use it to summon from the celestial plane, being a good cleric. And when she begins to do that, I'm going to tell the player that his PC has lost control of the spell before deciding what comes out. And what will come out after that, will be her father, as a trumpet archon (I will likely give it +1s to attack and saves just to be nice). I will alter any rules to Gate if need arises to allow the father to stay after the combat is over and explain what happened to him (and get rid of the armor that had the curse on it that no one bothered to arcana check before they willy nilly decided to take it with them after defeating him. Luckily no one has decided to wear it.)

So I want opinions on whether this is ok for reasons other than "You're the DM, do what you want". The player had originally planned to summon a trumpet archon anyway, but later decided on something that made no sense for his character because it was a bit stronger. So all I'm really taking away is his choice in what he summons, and it's still something that will fight alongside the character. Thoughts?
 

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Though I am opposed to the hijacking of a player's spell, I've had worse things happen. Plus, this sounds like an interesting way to fulfil roleplay that should have happened anyway.
 

I think it all ultimately depends on how you handle it. Don't say that he's losing control of the spell - he'll probably feel you're nerfing him. Instead, maybe just have him (only) hear, in a voice appropriate for his deity, "It is time for all to be revealed." And then tell him something... different... is coming through the gate.
 

I know that my players would go for it, but it's really dependent on your players. I'd suggest doing it if you think they won't have a problem with it. You're not trying to screw them over, and you're doing it to tie into their backstory / advance their connection with the campaign. And, yes, I would advise the Cleric's god overriding the Gate; (s)he grants the spells, I imagine (s)he can alter them, if (s)he wants to. As always, play what you like :)
 

I agree with [MENTION=3400]billd91[/MENTION], find a gentler, more pleasant way to state how your doing something differently if you do this.

Is this the sort of story twist your players tend to enjoy? If so, go for it.
 

The player had originally planned to summon a trumpet archon anyway, but later decided on something that made no sense for his character because it was a bit stronger.

I agree with @billd91 , find a gentler, more pleasant way to state how your doing something differently if you do this.

Is this the sort of story twist your players tend to enjoy? If so, go for it.

So wanting more backup power makes no sense for her character?:P And you guys agree with him? Gods spare us. Have some perspective, only idiots consciously sacrifice effectiveness for style. She has the means and knowledge, of course she's going to summon the stronger outsider. Don't explain your intent away with pretending she's out of character, you're just pissed because she ruined your rails. My old players would have left the table in a moment's notice if I treated them like this. Try and be happy she doesn't rolekill herself.
Still, I agree that you should have a say in the matter, with the effort you've put into her father.

I think we can improve on billd91's idea. Let's say the creature she wants to summon shows up on the other side of the gate, but her father follows right after and insists in Celestial to let him come along. This way, you'll give both of you a chance to advance the story, and if you feel you have to break the rules, might as well break it in her favor and give her two Angels for one spell. The archon doesn't even need to fight(assuming from what you told us), it's enough to make him stay only for exposition.
 
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What exactly did they decide on...and how was it "totally wrong for their character".

I have a number of problems with this approach.

First and foremost, you are deciding how a player should be playing their character, this is NEVER a good approach.
Second: you are choosing the specific form of this change. It's one thing to have a random change, magic gone awry, it's another thing to impose your own view on it. The "I'm not the DM, I'm just RPing your god!" approach is even worse. It's lying about lying which is....really insulting.

I mean you pretty much sum it up yourself: "I'm taking away his choice."
 

What exactly did they decide on...and how was it "totally wrong for their character".

I have a number of problems with this approach.

First and foremost, you are deciding how a player should be playing their character, this is NEVER a good approach.
Second: you are choosing the specific form of this change. It's one thing to have a random change, magic gone awry, it's another thing to impose your own view on it. The "I'm not the DM, I'm just RPing your god!" approach is even worse. It's lying about lying which is....really insulting.

I mean you pretty much sum it up yourself: "I'm taking away his choice."

I might ask you to teach me how to sound nice and convincing at once sometime.

Back to topic, now that I thought about it more, I can't see why exactly her father has to be a trumpet archon. Why not some other kind of Outsider? Such as the one the PC would use? The whole idea seems unnecessary.
 

What exactly did they decide on...and how was it "totally wrong for their character".

I have a number of problems with this approach.

First and foremost, you are deciding how a player should be playing their character, this is NEVER a good approach.
Second: you are choosing the specific form of this change. It's one thing to have a random change, magic gone awry, it's another thing to impose your own view on it. The "I'm not the DM, I'm just RPing your god!" approach is even worse. It's lying about lying which is....really insulting.

I mean you pretty much sum it up yourself: "I'm taking away his choice."

You're missing the whole point of the DM's idea. The point is to replace the gated creature with a way to tie off the character's loose story ends in the last combat of the last adventure of the campaign, to provide some closure for the character and player, not just change the PC's gate. And as such, I think it's a great idea.
 

You're missing the whole point of the DM's idea. The point is to replace the gated creature with a way to tie off the character's loose story ends in the last combat of the last adventure of the campaign, to provide some closure for the character and player, not just change the PC's gate. And as such, I think it's a great idea.

I think too many players get ultra-defensive if the DM tries to do anything at any time for any reason. It is a problem that I had when I first started playing, but as long as houserules aren't specifically targeting me (which sometimes they do and I respond with the appropriate measure) I get by just fine if my spell accidentally summoned a dire celestial badger instead of a dire infernal ape. Or in an actual case where my Word of Recall put me directly where I would have been 1000ft in the air, but the massive tree I was supposed to go to wasn't there.
 

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