It does indeed, and lacking any subsequent clarification, I'm going to assume that you mean the actual, "textbook" definition of high fantasy, as described right here.Rugult said:It really depends on what your wording of "High Fantasy" translates to.
I'd also throw The Kingdoms of Kalamar into the ring here. Hârn is almost extreme in this regard, and therefore abandons some of the default D&D assumptions, which Kalamar retains. To use an analogy, if deciding that focusing on verisimilitude and "realism" were like getting rid of animal products, Kingdoms of Kalamar would be the vegetarian setting, while Hârn would be the much more strict Vegan setting. Plus, it hasn't been thrown out there yet and it definately should; where are all the Kalamar advocates who usually swarm on these types of threads by now?jdrakeh said:If you want something different or non-vanilla, I think that things like HarnWorld (fantasy with a strong emphasis on verismilitude, unmatched in that regard by any other setting currently in print),
dmccoy1693 said:How "high" fantasy we talking? Do you mean airships (aka bacon, everything tastes better with bacon), magic trains that work like maglev trains, and golems as player characters (Eberron)? Or more like a fully detailed planar city (City of Brass, Necromancer Games)? Or something that stays true to the traditions of Greyhawk while having a completely different take (Pathfinder Chronicles, Paizo Publishing).
I hear the first two are great; I don't own anything of them, but people I have talked to love them. The third, I highly recommend. While Paizo's flagship product is their adventure path, they do publish stand alone setting material and this fall they will be putting out player products. And if you're thinking of going 4E, the Campaign Setting and Gazetter are suppose to have very little crunch in them (so should be relatively easy to convert over).