A'koss
Explorer
For a while now I've building a lower-magic variant of D&D for our home campaign and I'm looking for some ideas to revamp the skill system.
Now I'm sure that there must be at least some people here who've taken a stab at working out a better balanced, easier to generate NPC system or at least ideas along those lines.
Fundamentally better high level play is one of the goals of my variant so one of the most important considerations is that is must work better at these levels, the disparities between the classes must be lessened between equivalent level characters.
I've toyed with the idea of just lowering the overall numbers. I've toyed with changing the whole system to and using automatic ranks. I've toyed with a non-number system (None, Low, Average, Good, Excellent, Superhuman) and probably more that escape me right now... Magic will have a significantly reduced (but not eliminated) impact with the new rules so that will help as well.
But I can't help but think that maybe there is just a better way that I'm missing...
Thoughts?
Cheers,
A'koss.
Now I'm sure that there must be at least some people here who've taken a stab at working out a better balanced, easier to generate NPC system or at least ideas along those lines.
Fundamentally better high level play is one of the goals of my variant so one of the most important considerations is that is must work better at these levels, the disparities between the classes must be lessened between equivalent level characters.
I've toyed with the idea of just lowering the overall numbers. I've toyed with changing the whole system to and using automatic ranks. I've toyed with a non-number system (None, Low, Average, Good, Excellent, Superhuman) and probably more that escape me right now... Magic will have a significantly reduced (but not eliminated) impact with the new rules so that will help as well.
But I can't help but think that maybe there is just a better way that I'm missing...
Thoughts?
Cheers,
A'koss.