DOBISARETHECUTEST
Dobermans are awesome!
So I plan on multiclassing a Homebrew sorcerer and a Lore Master Wizard. I asked my DM about it and he said he’s fine with it as long as I can’t change the save. Is the ability to change damage type of one spell per turn worth it? A Fireball that I could customize sounds awesome, but would it still be broken? My DM doesn’t say if an enemy resists a spells damage or is vulnerable unless we do a check. (I want to say it’s an arcana or perception check.)