One story from Corey Soloman was this:
"... TSR. And the woman that owned it was like a trust fund baby and she got this company for like, I believe you know, a couple hundred grand from Gary Gygax because he spent it on some coke binge or something – as the story goes. I can’t validate if that would be true or not. But that’s how the story goes. So she picked it up, and when I went in to her and I came up with this whole thing, when we did the script for example, she was like, ‘I want to make toys.’ I’m like, ‘Lady, your audience doesn’t want to buy toys. That’s not who the D&D audience is. You gotta make a different film.’ She didn’t care.
And what happened was, you know, long story short, you know. I got, you know, Jim Cameron to agree to do it at one point in 93. She sits at the Bel Air Hotel Restaurant [with Cameron], she folds her arms, she looks at him and says – its 93 – she says, ‘What are your qualifications to direct this film?’ I was like, ‘OK, Jim, please don’t kill me right now. I know about your temper, please don’t do it. Ok.’
Look, at twenty-three as a producer, I originally only intended to produce Dungeons and Dragons. That was the thing, I could get the rights, go to Hollywood, get a big director like Jim Cameron, hey I brought her Francis Coppola, I brought her Renny Harlin in the early 90’s. At that point these people were hot, and she turned them all down, she had the approval. "
And
another comment Soloman makes about Williams:
"How did you manage to get a project like D&D as a first time director?
It was no easy task. It was an idea that I had when I was twenty. I used to play the game and I loved it. I grew up in the film business and I was ready to make my journey to Hollywood and start my career, from Toronto. I made some cold calls and nobody had the rights at that point. They had talked to a lot of different people in studios and big film makers and that sort of stuff, but they were never really comfortable making a deal with those people. I guess mainly because they didn't feel they'd have enough control. The lady that owned the company at that point was a real "control freak" if you will. It's owned by Hasbro now."