Guacamole said:Oddly enough, it seems some people find the tradition of smart dragons a compelling narrative and want to find a way to make it work in their games. Crazy, huh?
lukelightning said:And oddly enough, some people find the mythic tradition of solitary, asocial dragons a compelling narrative.
It's easier to stat up dragons as non spellcasters and add spellcasting in if needed rather than the other way around.
Well, I think both Beowulf and Tolkien's The Hobbit will disagree with you, but that is a different point... Edit: Looking at your post again, even you seem to recognize this with your Smaug reference, so I wonder why you made this point at all.Dausuul said:A plot consisting of "Hike up to the dragon's lair and kill it" does not make for an exciting story.
TwinBahamut said:Well, I think both Beowulf and Tolkien's The Hobbit will disagree with you, but that is a different point... Edit: Looking at your post again, even you seem to recognize this with your Smaug reference, so I wonder why you made this point at all.
TwinBahamut said:Well, I think both Beowulf and Tolkien's The Hobbit will disagree with you, but that is a different point... Edit: Looking at your post again, even you seem to recognize this with your Smaug reference, so I wonder why you made this point at all.
TwinBahamut said:The Mastermind is not the only archetype for the BBEG. In fact, the archetype many people are referring to in this thread, the hidden figure who controls the world from behind the scenes, is just a subset of the idea of a Mastermind. Dragons shouldn't be built with the assumption of that one subset of a single archetype.
Regardless, I prefer dragons to be The Dragon, rather than the villain itself, and they certainly don't need magic for that role. They might not even need a lair for that role.
Steely Dan said:I can't decide if this thread is like the Terminator or the Energiser Bunny…
Dausuul said:Dragons certainly make excellent Dragons. Still, I dislike always having them in a subordinate role.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.