Lost Vault of Tsazthar Rho - Organization/OOC Thread

I'd love to get in on this. IF, by any chance you can squeeze me in, I'd love to join. I'd like to play possibly a scout from Complete warrior. Or maybe a dwarven Wizard?
 

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-SIN- said:
I'd love to get in on this. IF, by any chance you can squeeze me in, I'd love to join. I'd like to play possibly a scout from Complete warrior. Or maybe a dwarven Wizard?
-SIN-, I think six is about my limit for this one. I'll be happy to consider you an alternate, and if somebody drops out, I'll look you up. :)
 
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Players,

I am hoping Kore will be embraced by the other characters, so a cohesive party can be formed. I'd like to advance the scene soon, so if those who haven't posted in a few days would jump in, that would be great. I'm assuming the party, once united, will stay the night at the inn, and then leave for the ogre's cave in the morning. This will leave time to purchase any supplies you want before going, also.
 

Kore
Male Dwarf Paladin 1
Alignment: Lawful Good
Height: 4’-2”
Weight: 170#
Hair: Flame Red
Eyes: Grey
Age: 45

Str: 15 (+2)
Dex: 11 (+0)
Con: 14 (+2)
Int: 9 (-1)
Wis: 13 (+1)
Cha: 15 (+2)

Racial Abilities: +2 Con, -2 Cha, darkvision 60ft, stonecunning, dwarven weapon familiarity, stability, +2 on saves against poison, spells, and spell-like effects, +1 on attacks against orcs & goblinoids, +4 dodge bonus to AC against giant type, +2 on Appraise & Craft related to stone or metal.

Class Abilities: Aura of good, detect evil, smite evil 1/Day.

Hit Dice: 1d10+2
Hit Points: 12
AC: 16 (+4 armor, +2 shield, +0 Dex)
ACP: -4
Init: +0 (+0 Dex)
Base Speed: 20ft
Current Speed: 20ft

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +0 [+0 base, +0 Dex]
Will +1 [+0 base, +1 Wis]

BAB/Grapple: +1/+3
Melee Atk: +3
Ranged Atk: +1

Melee Weapons:
Dwarven Waraxe (+3, 1d10+2, x3, S)
Warhammer (+3, 1d8+2, x3, B)
Dagger (+3, 1d4+2, 19-20/x2, P)

Ranged Weapons:
Light Crossbow (+1, 1d8, 19-20/x2, 80ft, P)
Dagger (+1, 1d4+2, 19-20/x2, 10ft, P)

Skill:
Diplomacy +6 (4 ranks, +2 Cha)

Feat:
Power Attack

Languages: Common, Dwarven.

Encumbrance: 66# Light; 133# Medium; 200# Heavy; 400# Lift; 1000# Drag

Equipment:
Travelers Outfit (worn)
Chain Shirt (100gp, 25#, worn)
Heavy Steel Shield (20gp, 15#, carried)
Dwarven Waraxe (30gp, 8#, belt)
Warhammer (12gp, 5#, belt)
Silver Holy Symbol (25gp, 1#, neck)
Backpack (2gp, 2#, back)
Light Crossbow (35gp, 4#, backpack)
30 Crossbow Bolts (3gp, 3#, backpack)
Dagger (2gp, 1#, backpack)
Money (11gp, 0.25#, backpack)
-----------------------------
Total (240gp, 64.25#)

Background: Kore has traveled from beyond the Godskull Mountains in search of evil creatures. He has pledged his life to the extinction of such creatures. He serves the great dwarven father, Moradin in his quest to rid the world of evil. Recently he has heard about the troubles in the Hadler’s Gap area.

Personality: Kore views the line between evil and good as extremely black and white. There is no margin for error between these two alignments and thus he does not understand a neutral position in this area. He views the scale of chaos and law as very grey and takes each on a case by case basis.
 


Okay, guys, tonight I'll be pushing ahead the scene to get you all out of town and heading for the ogre's cave. I'm hoping you can conclude the conversation with Kore (accepting him into the group, etc.) by that time. In particular, I'm hoping to see posts from Avalon and Jemal, who haven't posted in a few days.

-Sebastian
 

Players:

I don't know if you all were aware of this or not, but there is a new product out from Goodman Games called 'Saga of the Dragon Cult.' This product takes four of their existing (stand-alone) Dungeon Crawl Classics, and ties them together into a cohesive campaign arc. As it so happens, the Saga of the Dragon Cult leads of with the adventure we are running, The Lost Vault of Tsazthar Rho. It then continues onward with 'Legacy of the Savage Kings', 'The Sunless Garden', and 'Temple of the Dragon Cult.' There is also a companion book which details the overarcing plot, and adds bridging material to tie the individual modules together into a more cohesive storyline. Today, I purchased and downloaded the companion book, and have been reading it. It looks pretty cool!

So, my question to all of you is...are you interested in turning this game into a longer Saga of the Dragon Cult campaign? If not, it's perfectly fine, as I am enjoying the game just as it is. If so, that would be cool with me...but it would involve a few retroactive changes to what we have already established.

First, I would want to give a couple of the characters some new, secret background information. To do this, I would want to send it to you via e-mail, just so there would be no temptation to peek.

Second, we would need to change the established description of Hadler's Gap somewhat. The companion book that I downloaded expands on the town quite a bit, offers names of NPCs and establishments, includes a map, etc. Some of this material is in contradiction with what I have already stated (mostly made up off the top of my own head, as the 'Lost Vault of Tsathzar Rho' module has virtually no detail included for the town.

So, what say you players? Interested in expanding the scope of the campaign, adding some secret backgrounds, and retconning Hadler's Gap?

Please let me know your preferences, as it is important to me that everyone's voice is heard.

-Sebastian
 




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