Lost Vault of Tsazthar Rho - Organization/OOC Thread

Mark Chance said:
Cleric works for me, most likely human for race. I'll go for the somewhat traditional healer role. My first impulse for cleric domains are Healing and Knowledge.
Okay, great! Welcome aboard!

I don't think there is an assumed pantheon of deities for this game world, so if you want to use something from Greyhawk or FR, or even make up a deity, any of those would be fine.
 

log in or register to remove this ad


Once some completed character sheets start coming in, I'll review them and make any comments or corrections as needed.

Mark Chance, I'll wait until yours is further along before I look at it too closely, but it seems to be a good start.

Once character sheets start getting completed, I'll create a thread over in the Rogue's Gallery area to store them.

-Sebastian
 
Last edited:

Guys,

I just downloaded Lost Vault of Tsathzar Rho from DriveThru RPG, so I'll start reading it over asap. If you have any questions regarding the setup or background for the adventure, just let me know and I'll be happy to answer.

-Sebastian
 

Sebastian O said:
...any questions regarding the setup or background for the adventure....

So, what's the setup or background for the adventure? :D

We start with maximum gold. Can some of this maximum gold be spent on affordable potions or scrolls?
 


Mark Chance: Sure, affordable magical or alchemical items will be fine with me.

As for the backstory, well, there isn't much of one. I will say that the adventure will begin with the party already assembled, so everyone should reflect that fact in their background. The adventure will begin with the party arriving at the small frontier hamlet of Hadler's Gap in search of adventure. From there, it won't be long before they head off to look for...well, I'll just keep that to myself for now. :) Basically, this thing is one giant dungeon crawl, though. Not a surprise, of course, but just so everyone knows...

Voda Vosa: Hey, the dice fall as they may. I think you can still make a decent character with those numbers, so do your best. And, hey, if your guy dies, you can always roll up a replacement. :D
 

Concept_Art___Quintin_Bardis_by_The.jpg

Gavis Thorpe
Human Male Factotum 1st lvl
Chaotic Good

Str 11
Dex 14
Con 13
Int 16
Wis 9
Cha 12

Hit Points 9
AC 14 (10 base +2 armor +2 dex), Touch 12, Flat 12
Init +2
BAB +0, Grap +0
Speed 30 ft (base 30 ft, load 36.5/38, light armor)
Fort +1, Ref +4, Will -1

+2 Melee, Rapier, 1d6, 18-20/x2
+2 Ranged, Composite Longbow, 1d8, 20/x3, 110'r

Medium, 5'6" tall, 120 lbs, 23 yrs old
Brown hair, Green eyes, tanned fair skin

Speaks Common, Elven, Dwarven, Gnomish

+3 Autohypnosis (4)
+6 Balance (4)
+8 Disable Device (4)
+6 Hide (4)
+4 Jump (4)
+6 Move Silently (4)
+8 Search (4)
+6 Tumble (4)
+5 Use Magic Device (4)
+1 Listen (2)
+1 Spot (2)

Feats
-Weapon Finesse
-Dodge

Human Traits
-Bonus Feat @ 1st level
-Bonus skill point @ each level, x4 @ 1st
-Favored Class: Any

Factotum Abilities
-Inspiration: 2 points
-Cunning Insight
-Cunning Knowledge
-Trapfinding

[sblock=Background]Luck is a fickle mistress. One moment she's by your side. The next, she turns her back on you as you try to save your sorry behind. She's heartless but what can a poor schmuck do but try to get into her good graces again. So with my trusty [/sblock]

[sblock=Personality][/sblock]

[sblock=Appearance][/sblock]


Rapier (20gp, 2lb)
Leather Armor (10gp, 15lb)
Thieve's Tools (30gp, 1lb)
Spell Component Pouch (5gp, 2lb)
Composite Longbow (100gp, 3lb)
20 arrows in quiver (1gp, 3lb)
Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Trail Rations -1 day (5sp, 1lb)
Flint and Steel (1gp, -lb)
2 Torches (2cp, 2lb)
Belt Pouch (1gp, .5lb)
69 gp, 3 sp, 8cp
 
Last edited:


Grrr on the stats, but I'll manage. Here's Guntrik, half-orc fighter.

[sblock=Guntrik]Abandoned at birth outside the Principality of Redhand in the Bandit Kingdoms, Guntrik was left to die and surely would have had he not looked so much like a pure bred orc. Believing he was of full orcish blood, Guntrik was taken in by a tribe of orcs from the nearby lands of Reyhu and raised as one of their own. Whatever weapon was placed in the growing half-orc's hands, he quickly mastered, though he came to favor the bastard sword and kite shield; or "sword and board" as he liked to call it. Even at a very young age, Guntrik was sent on raids with the rest of the tribe against the humans of Redhand.
Guntrik always knew he was somewhat different than the rest of the orcs, and had his own suspicions about his half-human origins. Though he lusted for battle like the orcs, he saw no reason for their aimless raids lacking in any strategy other than loot and burn. He eventually left the tribe unnanounced and joined a party of bandits that made a living commandeering large shipments of goods or occasionally attacking a town if something of particular value was suspected to be there. This life suited him for some time, but the orcs were not content with his abandonment of the tribe. They found him eventually, beating him within an inch of his life and pressing a red hot blade against the right side of his face that has left a wicked scar marking him a traitor amongst the Reyhu orcs. He was too weak to go on with the bandits, and they too abandoned him.
Miraculously, Guntrik recovered and left the Bandit Kingdoms forever. He knew it was no longer safe to stay there, nor was there anything there left for him even if it were safe to stay. He has since taken up the life of an adventurer, seeking wealth, fame, excitement, and companionship.[/sblock]

Character sheet and what not soon to follow.
 

Remove ads

Top