Sebastian O
First Post
Jemal:
Well, Avalon already solved the mystery of starting gold for the swahbuckler...thanks Avalon!
As for the setting, it's going to be very generic. This adventure is really all about the dungeon, anyway. There is a small town to start out in, and we will assume that the party is new to the area...travelling, fledgling adventurers, looking to make a name for themselves.
You can certainly make up any kingdoms, cities, or towns you want to include as part of your character's background, but these details are not likely to play any direct part in the game.
As for the skill set...basically, the most useful will be those needed for dungeoneering. So, obviously, knowledge skills are useful for identifying traits of various monsters. Profession checks are probably not too important. As for Craft skills, also probably not too useful for this adventure, but could be more useful down the road if this develops into more of an extended campaign.
Hope that helps!
-Sebastian
Well, Avalon already solved the mystery of starting gold for the swahbuckler...thanks Avalon!
As for the setting, it's going to be very generic. This adventure is really all about the dungeon, anyway. There is a small town to start out in, and we will assume that the party is new to the area...travelling, fledgling adventurers, looking to make a name for themselves.
You can certainly make up any kingdoms, cities, or towns you want to include as part of your character's background, but these details are not likely to play any direct part in the game.
As for the skill set...basically, the most useful will be those needed for dungeoneering. So, obviously, knowledge skills are useful for identifying traits of various monsters. Profession checks are probably not too important. As for Craft skills, also probably not too useful for this adventure, but could be more useful down the road if this develops into more of an extended campaign.
Hope that helps!
-Sebastian