A Pacifist Cleric, an Illusionist, a Battlerager, and a Feylock walk into a bar...
Seriously though, Divine Power introduced options for Clerics to do little or no damage. Arcane Power did a similar thing with Illusion powers. A Battlerage Vigor fighter who takes all of the Invigorating powers will be doing significantly less damage than other fighters, and Fey Pact Warlocks seem to be verging on controller.
Of course, such a party, well built, is still a powerhouse, with more healing and resilience than most, with status effects and control in spades. As much as I am against the charop, more damage is king philosophy, a party built to *those* specs might actually be better.
My question for the posters is, do you think that low damage builds hurt the game? Do they hurt your gaming experience, or the development of 4th edition D&D? Are they a legitimate contribution to a party?
It seems like the race to uber damage has blinded me, and I just need validation that other paths are just as valid.
Jay
Seriously though, Divine Power introduced options for Clerics to do little or no damage. Arcane Power did a similar thing with Illusion powers. A Battlerage Vigor fighter who takes all of the Invigorating powers will be doing significantly less damage than other fighters, and Fey Pact Warlocks seem to be verging on controller.
Of course, such a party, well built, is still a powerhouse, with more healing and resilience than most, with status effects and control in spades. As much as I am against the charop, more damage is king philosophy, a party built to *those* specs might actually be better.
My question for the posters is, do you think that low damage builds hurt the game? Do they hurt your gaming experience, or the development of 4th edition D&D? Are they a legitimate contribution to a party?
It seems like the race to uber damage has blinded me, and I just need validation that other paths are just as valid.
Jay