FormerlyHemlock
Hero
Two comments:
This bard is just begging for a DM ruling on what happens when you try to "inspire" your comrades when you are all out of bardic inspiration. If your player is good at roleplaying, the comic potential here is awesome.
Second, I'm afraid that yes, this bard will be impacted by his low prime stat more than most PCs would. He won't be useless, but he's likely to have fewer effective options open to him than a more normal bard, and he's therefore in danger of feeling a bit like a one- or two-trick pony. (There's only so much fun you can squeeze out of Conjure Animals, for example.) I can see this being fun in one of two ways: either your player really hams up the roleplaying aspects and the goblin's unique personal story of somehow, against all odds, becoming a famous and successful bard and hero despite all the people who said he would fail--or your player really mechanically enjoys the one or two tricks that he has.
After all, some people like specialization. Some people love being the tough dwarven barbarian who hits things with an axe, or the Moon Druid who wildshapes into giant animals and fights things. (There are even people who spend all of their druid spell slots on healing the wildshaped forms instead of casting any spells! They love wildshape that much!) Even a Cha 12 Lore Bard can have as many effective options as, say, a Shadow Monk.
This bard is just begging for a DM ruling on what happens when you try to "inspire" your comrades when you are all out of bardic inspiration. If your player is good at roleplaying, the comic potential here is awesome.
Second, I'm afraid that yes, this bard will be impacted by his low prime stat more than most PCs would. He won't be useless, but he's likely to have fewer effective options open to him than a more normal bard, and he's therefore in danger of feeling a bit like a one- or two-trick pony. (There's only so much fun you can squeeze out of Conjure Animals, for example.) I can see this being fun in one of two ways: either your player really hams up the roleplaying aspects and the goblin's unique personal story of somehow, against all odds, becoming a famous and successful bard and hero despite all the people who said he would fail--or your player really mechanically enjoys the one or two tricks that he has.
After all, some people like specialization. Some people love being the tough dwarven barbarian who hits things with an axe, or the Moon Druid who wildshapes into giant animals and fights things. (There are even people who spend all of their druid spell slots on healing the wildshaped forms instead of casting any spells! They love wildshape that much!) Even a Cha 12 Lore Bard can have as many effective options as, say, a Shadow Monk.