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Low Level Combo

sfedi

First Post
If two 1st level casters, cast Cause Fear to the same target, it WILL Flee on it's next action. Even if s/he makes both saves.

Frightening, isn't it?

:p
 

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From the SRD:

FEAR
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.
Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the path of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. However, if the duration of their fear continues, characters can be forced to flee once more if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).
Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. Panicked characters cower if they are prevented from fleeing.
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.

Cause Fear
Necromancy [Fear, Mind-Affecting]
Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.

Note that even if the target resists, s/he becomes Shaken.
When the second spell is cast, even if s/he resists, s/he become Shaken again.
And according to the Fear rules, he becomes frightened instead.
 




Generally speaking, the same spell doesn't stack with itself. Instantaneous spells (such as damaging spells or healing spells) are the exception. Cause fear isn't instantaneous, so it won't stack. A cause fear combined with another effect that causes the creature to become shaken would cause the subject to flee.
 

Wish said:
Generally speaking, the same spell doesn't stack with itself. Instantaneous spells (such as damaging spells or healing spells) are the exception. Cause fear isn't instantaneous, so it won't stack. A cause fear combined with another effect that causes the creature to become shaken would cause the subject to flee.

There is nothing to stack. It is not giving a bonus or anything like that. It is making something be, and then making it happen again.

If I cast wall of stone, and then cast another one on top...they stack.
 

A spell doesn't have to give a bonus/penalty to have the stacking rules apply:

SRD said:
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.

So if the target made one will save and failed one he would be frightened (the "best" effect applies) but if he made both saves he would only be shaken since identical spells don't stack.

These rules exist exactly to prevent that sort of munchkinism.

Hope that helps.
 

Coredump said:
There is nothing to stack. It is not giving a bonus or anything like that. It is making something be, and then making it happen again.

If I cast wall of stone, and then cast another one on top...they stack.

Which would work if it weren't for the fact that
1) You're using a different context and therefore meaning for the phrase "on top" and "stack".

2) Wall of stone is instantaeneous

A better example is two fog clouds in the same place - you don't add partial concealment to partial concealment and end up with full concealment, nor do you roll miss chance twice. The fog is either there or it's not. Similarly with scare, the creature is either scared, or not.
 

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