Low-Level Game, Newbies Welcome! [Closed]

Now that we've got a few characters fleshed out, I'll fill you in on theme traits. Basically, in addition to the stuff your theme normally grants, you get a roleplaying benefit like the D&D Next backgrounds have. Here are the ones for Elandra and Howl's themes.

[sblock=Wizard's Experiment (Halaster's Clone)]
While the purpose of your creation is a mystery to you, you have some unusual powers because of it. While you are in a large town or city, you have the ability to analyse the psychic marks left when many people are thinking about the same issue. Sometimes this means learning about problems that the city has been having, sometimes knowing what has changed in the recent weeks, and sometimes even picking up clues about a quest you are trying to complete. The information you get from this ability ranges from specific to vague, depending on how precise and multitudinous the thoughts on each subject are. This ability does not let you read minds on an individual basis.

In addition, you can use the abandoned laboratory as a base of operations. It is well-hidden enough that you can rest there without having to worry about being bothered. There are many unused magical tools there that, if you can figure out what they do, could aid you in your adventures.[/sblock][sblock=Spellscarred Harbinger]
Your magical scar is both a curse and a blessing. The scar connects you to others who were affected by similar magical energy, across space and even dimensions. If you focus during an extended rest, you can attempt to contact such a person and speak to them from a distance. You can contact specific other spellscarred if you have already met them in person.

In your adventures, you have discovered a secret organization of spellscarred who have banded together in the face of distrust from regular people. They provide shelter and food to those in the city in return for services based on your talents (in your case, adventuring). They can provide you information and basic equipment, and could lead to new connections with other talented spellscarred.[/sblock]If you don't like your trait, feel free to propose ideas of your own!
 

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This is a very glassy cannon...but what a cannon!

Not too many builds I can think of get 2d12+12 damage rolls at level 5. :)

Of course, I'll need some pretty serious backup not to die. Hee hee.

====== Created Using Wizards of the Coast D&D Character Builder ======
Seelia, level 5
Pixie, Warlock (Hexblade)
Pact: Fey Pact of the White Well
Occupation - Bounty Hunter (Perception class skill)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 8, CON 13, DEX 19, INT 10, WIS 11, CHA 19

STARTING ABILITY SCORES
STR 8, CON 13, DEX 16, INT 10, WIS 11, CHA 16


AC: 19 Fort: 15 Ref: 17 Will: 18
HP: 45 Surges: 7 Surge Value: 11

TRAINED SKILLS
Intimidate +11, Perception +9, Stealth +14, Thievery +11

UNTRAINED SKILLS
Acrobatics +6, Arcana +2, Athletics +1, Bluff +6, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, History +2, Insight +2, Nature +6, Religion +2, Streetwise +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Warlock Utility: Soul Step
Warlock Attack: Moonfire Blade
Warlock Attack: Well of Light
Warlock Attack 1: Eldritch Bolt
Warlock Attack 1: Dread Star
Warlock Utility 2: Ethereal Stride
Warlock Utility 4: Lesser Planar Ally
Warlock Attack 5: Emerald Shield

FEATS
Level 1: Streak of Light
Level 2: Sneak of Shadows
Level 4: Surprising Charge

ITEMS
Sword of the White Well x1
Magic Rod +2 x1
Badge of the Berserker +1 x1
Boots of Adept Charging x1
Blackleaf Gloves x1
Gloaming Leather Armor +1 x1
====== End ======
 



I am still bouncing ideas for themes around, by the way.

I like the idea that Seelia has, in the past, been running around with this tough band of mercenaries.

The Iron Wolf Warrior fits that pretty well, as does the Mercenary theme, which I also am considering.
 

[MENTION=51930]fireinthedust[/MENTION]:

Here's a what I assume is a generic Arden who fights with a longspear and has a bunch of buffs and heals for allies. The Ardent is a melee character with up to Chainmail proficiency and military melee weapons.

====== Created Using Wizards of the Coast D&D Character Builder ======
Blarga, level 5
Human, Ardent
Ardent Mantle Option: Mantle of Impulsiveness
Human Power Selection Option: Bonus At-Will Power
Keepers of the Internal Sun (History class skill)
Theme: Halaster's Clone

FINAL ABILITY SCORES
STR 8, CON 18, DEX 10, INT 10, WIS 13, CHA 18

STARTING ABILITY SCORES
STR 8, CON 17, DEX 10, INT 10, WIS 13, CHA 15


AC: 22 Fort: 19 Ref: 15 Will: 19
HP: 50 Surges: 11 Surge Value: 12

TRAINED SKILLS
Diplomacy +11, Heal +8, History +7, Insight +8, Intimidate +11

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Athletics +0, Bluff +6, Dungeoneering +3, Endurance +5, Nature +3, Perception +3, Religion +2, Stealth +1, Streetwise +6, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Halaster's Clone Utility: Alter Time
Feat Utility: Elan Resilience
Ardent Feature: Ardent Eruption
Ardent Feature: Ardent Surge
Ardent Attack 1: Demoralizing Strike
Ardent Attack 1: Psionic Shield
Ardent Attack 1: Energizing Strike
Ardent Attack 1: Battleborn Acuity
Ardent Utility 2: Sympathetic Agony
Ardent Attack 3: Unnerving Shove
Ardent Attack 5: Fate Exchange

FEATS
Level 1: Elan Heritage
Level 1: Wind of Sympathy
Level 2: Hafted Defense
Level 4: Two-Handed Weapon Expertise

ITEMS
Adventurer's Kit
Imposter's Chainmail +2 x1
Learning Longspear +1 x1
Lucky Charm +1 x1
====== End ======
 


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