Blue
Ravenous Bugblatter Beast of Traal
Thanks for all the feedback! I realized I need to emphasize some of the points I may have been too light on.
This is explicitly a teaching game - I will not be using alternate rules, and the only "variant" are allowing multiclassing, feats, and the variant human (which no one took). Sorry, many of you had really good ideas involving those and I'm sorry I wasn't clearer about that up front. Though the "bonus action to drink a potion" is so ubiquitous that I may adopt it anyhow, thanks for reminding me of that.
As a teaching game, I don't want to load them down with magic items more than they would get in a normal game, which includes the subclass of defensive magic items to boost their AC.
I want them to get an accurate feel for how things go, so while I am lightning the XP budget for encounters a touch, I am also rolling in front of them.
This is explicitly a teaching game - I will not be using alternate rules, and the only "variant" are allowing multiclassing, feats, and the variant human (which no one took). Sorry, many of you had really good ideas involving those and I'm sorry I wasn't clearer about that up front. Though the "bonus action to drink a potion" is so ubiquitous that I may adopt it anyhow, thanks for reminding me of that.
As a teaching game, I don't want to load them down with magic items more than they would get in a normal game, which includes the subclass of defensive magic items to boost their AC.
I want them to get an accurate feel for how things go, so while I am lightning the XP budget for encounters a touch, I am also rolling in front of them.