Low level, low magic

hong said:
I've never seen the word spellpunk before, but now that I have, it's up there with dungeonpunk in my anthology of greatest meaningless labels.

Feeling particularly miserable and belligerent these last few days I see.

Eberron is not the "ultimate expression" of anything. If Eberron is anything, it's its own game, or perhaps a member of the modern fantasy subgenre.

It's a world where magic is as common and mundane as technology is in ours. Magic is technology. Spellpunk. And D&D has been progressing in that direction for quite a while, with its cash-and-carry approach to purchasing magic items and spells in the center of towns like little Radio Shacks.
 
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Crothian said:
That's because the fans of the setting are more likely to response to anything about their setting. And besides, this is the internet, so no matter what opinion you post people want to tell you how wrong you are.
That's the secret of 16K posts :D?
 


Just a stray thought i had, but i think their is definitely one thing 3.5 did well. Damage reduction. I think their new system for DR will help support lower magic settings. You don't need an uber-plus magic weapon now. It could be just a silver arrow, a cold-iron mace, or a adamantine bastard sword (although the last one costs almost as much as a magic item!). The characters don't need magic weapons anymore, at least not from a "Hey we can't do this damn demon any damage, why are we fighting it!!??" standpoint. Just a thought.
 

Felon said:
It's a world where magic is as common and mundane as technology is in ours. Magic is technology.

It's called Lord Dunsanay, and it's decades older than this monumentally daffy practice of "-punk" to describe anything that isn't the same old subgenres.

Kids these days, they think the wheel was invented in 2001.
 

I think hong makes a good point about D&D changing genres, if you will, as the level progression moves along. In fact, the more I think of it, the more I'm convinced that that's the main reason I have no interest in playing high level D&D. It's not that I'm intimidated by the complexity of the game, although that is partially true, it's more that I don't like that style of game anymore. It's just not my preferred genre.
 

Was just over at http://www.montecook.com and noticed a poll that Monte posted asking about low magic rules. A lot of people were in support of it.

->*speculation* So, maybe Monte is working on a low magic set of rules. That might be pretty sweet. I hear Green Ronin might be working on something as well.
 

Felon said:
It's a world where magic is as common and mundane as technology is in ours. Magic is technology. Spellpunk. And D&D has been progressing in that direction for quite a while, with its cash-and-carry approach to purchasing magic items and spells in the center of towns like little Radio Shacks.
Since when has the word punk become a representative term for everything not even vaguely related. We have steampunk now spellpunk? What about Gnomepunk (Gnomes suck!), Bucklepunk (Buckles Suck!), Montepunk (Monte Sucks!), Low-Levelpunk (Low Level Sucks!), punkpunk (Punk Sucks!), etc. etc.
 

Felon said:
It's a world where magic is as common and mundane as technology is in ours. Magic is technology. Spellpunk.

I don't think punk means technology. Punk is associated in literature genres with urban decay and stuff like that - whereas Eberron is in the height of the golden age of its civilization. That's about the opposite of 'punk'.
 

Dogbrain said:
It's called Lord Dunsanay, and it's decades older than this monumentally daffy practice of "-punk" to describe anything that isn't the same old subgenres.

Kids these days, they think the wheel was invented in 2001.

That's Lord Dunsany.

Kids these days, they can't even spell ;)
 

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