perrinmiller
Adventurer
[sblock=OOC]I have a healthy respect for our DM since he killed one character in Buyer's Remorse and the way out through the sharks sounded like a TPK when we first heard about it. Perhaps my Diplomacy Roll will be good enough. Do not read into her statement regarding you guys, she needs to do that to help with the Diplomacy I think.
Though I do have some questions unanswered by our DM. The suspended boat in theory sounds possible (I don't think Megan understands the idea from her last post, we can anchor rope between the walls or down from the ceiling), but without a ruling from the DM I dunno. If it won't work, he can easily say the appearance of the boat makes such a venture impractical and we can move on to other ideas.[/sblock]Guessing that Stump's problem has more to do with swimming out than dealing with Knesh, Ariel steps out under the grate and calls up, "Master Knesh, it is truly I, Ariel Esimae, not the leprechaun in disguise. You can know this because he would not be able to tell you that I was wearing my clerical vestments and no armor when we first met at the Dunn Wright Inn."
"I realize that my foolish companions tried a ruse that I did not approve of. But we need a reasonable solution here, and one that serves Justice. We have the trickster and the treasure here and we intend to get to the bottom of this."
"But we are not murders. You hired us to deal with a situation and we shall do just that. Surely we can resolve this without removing anyone's head. We are reasonable people just as you are, so please open the grate and we can bring the treasure up and finish our assignment once and for all."
[sblock=Actions]Diplomacy (1d20+8=21)
Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & Javelin
Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________
Ariel Esimae
Though I do have some questions unanswered by our DM. The suspended boat in theory sounds possible (I don't think Megan understands the idea from her last post, we can anchor rope between the walls or down from the ceiling), but without a ruling from the DM I dunno. If it won't work, he can easily say the appearance of the boat makes such a venture impractical and we can move on to other ideas.[/sblock]Guessing that Stump's problem has more to do with swimming out than dealing with Knesh, Ariel steps out under the grate and calls up, "Master Knesh, it is truly I, Ariel Esimae, not the leprechaun in disguise. You can know this because he would not be able to tell you that I was wearing my clerical vestments and no armor when we first met at the Dunn Wright Inn."
"I realize that my foolish companions tried a ruse that I did not approve of. But we need a reasonable solution here, and one that serves Justice. We have the trickster and the treasure here and we intend to get to the bottom of this."
"But we are not murders. You hired us to deal with a situation and we shall do just that. Surely we can resolve this without removing anyone's head. We are reasonable people just as you are, so please open the grate and we can bring the treasure up and finish our assignment once and for all."
[sblock=Actions]Diplomacy (1d20+8=21)
Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & Javelin
Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________
