• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Beggar's Belief

[sblock=OOC]Sure, I will stop him. That's a retcon I will take since you usually say "no". ;) That will put Fester back to 5/8HP.

Then we have a choice. I can use one more channel energy to try and get everyone mostly back to full health. I will only have one of those left afterward and I think we need to more careful for the next encounters (at least two). I have one AoE spell (Burning Hands) and a defensive buff that can be used. The Bless spell in my inventory will have to be used for CLW most likely. Everyone will have a CLW potion in reserve then as well.

Or you three can drink CLW potions now and save the channel energy for later when it costs only one action in combat. However, using it sometime might heal bad guys.

I think we realistically would not stop to camp given the scenario. With a wild leprechaun on the loose, we would probably not get any rest anyway.[/sblock]Ariel mentions, "If that leprechaun knows we are here, and I think we all know that he does, I have my doubts we will get any rest to be better prepared."

Holding off yet before channeling more healing energy, she suggests, "We can continue on, but perhaps we should plan our tactics a little better if possible. These goblins with tentacles sound nasty. Probably better to try and fight them from land with ranged weapons if possible. Maybe we can bait and lure, pardon my fishing analogy."

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

log in or register to remove this ad

Megan sighs as her flesh knits from the positive energy flowing through her. It's a pleasant feeling...but certainly not a normal experience that she would ever get use to.

"I say we drink the potions now and save the channels for later." The half elf suggests, "Ariel, your healing power is much more suited during combat than having us each individually drinking a potion when we could be attacking."

OOC: Megan is 5/9 hp. Let's drink the potions and move on while we still have the initiative.
 

OOC: Groovy, fine with me.


[sblock=Treasure]
Total Value = 1380gp and 4cp
Individual Share = 345gp and 1cp

Shipelli

MW Studded Leather Armor (small) 175gp, Potion of Cure Light Wounds x 4 200gp, Formula Book 200gp, Alchemist's Fire x 2 40gp, Antitoxin 50gp, Alchemical Grease x 3 15gp, 7gp

Danthro

MW Aklys 305gp, MW Chainshirt 250gp, Pesh x 2 40gp, 4cp.

Pesh Addicts

Club x 2, Studded Leather Armor x 2 50gp, Dagger x 4 8gp, Pesh x 2 40gp[/sblock]
 


OOC: I would prefer using the channels know. Many would benefit from them now. In combat we would be need to have taken all damaged and not close to living enemies to really use it at it's best.
 


OOC: Sorry for the delay, I have been playing rift beta all day. I think that if we are in a bind, then the channels are better for later on since they dont provoke an attack of opportunity like the potions do. We certainly do need to be at full hp before we continue on. Why cant we just get in the boat and come back to the island tomorrow with full channels, full spells, and full hit points? In my mind that would be optimal. We know something about what we are facing, so we can tailor our spells to the situation better.

Does anyone here have a good swim bonus? There is a druid spell that grants a 30ft swim speed and a +8 to swim checks. In case we need to lower our bait down below to get the attention of the octopi/goblins this would mitigate that possibility. However if we can just open the grate and shoot some ranged weapons then this would not be needed of course.

A safer possibility is if I climb part way down the ladder and cast daylight in the area below. That might get the attention we are looking for unless they are too far under the water to notice.
 
Last edited:

OOC: Leaving has two drawbacks. 1) It gives the target more time to prepare. 2) He might have transportation of his own and leave the island during the night.

OOC: Did Shipelli mentioned that the tunnels are filled with water that we actually have to swim down there?

OOC: My gut tells me that intense light will actually deter the goblins. Since the feasibility of ambush with bait really depends on the geography, why don't we check out the grate first then decide?

OOC: So that's 2 votes for using the potions. Are we all agreed then?
 


OOC: Waiting gives him time to prepare, but it also gives us time to prepare as well, so those two things kind of cancel each other out with no relative advantage either way. Him attacking us while we sleep is a risk, but there is also risk in moving through 1-2 more encounters with partially depleted resources.
 

Into the Woods

Remove ads

Top