perrinmiller
Adventurer
[sblock=OOC]Sure, I will stop him. That's a retcon I will take since you usually say "no".
That will put Fester back to 5/8HP.
Then we have a choice. I can use one more channel energy to try and get everyone mostly back to full health. I will only have one of those left afterward and I think we need to more careful for the next encounters (at least two). I have one AoE spell (Burning Hands) and a defensive buff that can be used. The Bless spell in my inventory will have to be used for CLW most likely. Everyone will have a CLW potion in reserve then as well.
Or you three can drink CLW potions now and save the channel energy for later when it costs only one action in combat. However, using it sometime might heal bad guys.
I think we realistically would not stop to camp given the scenario. With a wild leprechaun on the loose, we would probably not get any rest anyway.[/sblock]Ariel mentions, "If that leprechaun knows we are here, and I think we all know that he does, I have my doubts we will get any rest to be better prepared."
Holding off yet before channeling more healing energy, she suggests, "We can continue on, but perhaps we should plan our tactics a little better if possible. These goblins with tentacles sound nasty. Probably better to try and fight them from land with ranged weapons if possible. Maybe we can bait and lure, pardon my fishing analogy."
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________
Ariel Esimae

Then we have a choice. I can use one more channel energy to try and get everyone mostly back to full health. I will only have one of those left afterward and I think we need to more careful for the next encounters (at least two). I have one AoE spell (Burning Hands) and a defensive buff that can be used. The Bless spell in my inventory will have to be used for CLW most likely. Everyone will have a CLW potion in reserve then as well.
Or you three can drink CLW potions now and save the channel energy for later when it costs only one action in combat. However, using it sometime might heal bad guys.
I think we realistically would not stop to camp given the scenario. With a wild leprechaun on the loose, we would probably not get any rest anyway.[/sblock]Ariel mentions, "If that leprechaun knows we are here, and I think we all know that he does, I have my doubts we will get any rest to be better prepared."
Holding off yet before channeling more healing energy, she suggests, "We can continue on, but perhaps we should plan our tactics a little better if possible. These goblins with tentacles sound nasty. Probably better to try and fight them from land with ranged weapons if possible. Maybe we can bait and lure, pardon my fishing analogy."
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________
