Eanos has to fight not to bolt and blink after Blancher, but he knows that only ends with him in a cell, and no justice.
Instead, he silently thanks Larissa for her healing and both she and Heinrich for their aid in a matter that had no impact on them.
When the spiritual warrior turns her call to the stand, Eanos moves to her side. He's seen the undercurrent in the soldiers. If the honorable warrior's actions might turn a tide and bring some of them around ...
"Aye, listen to the woman!" he calls out.
"We only killed to answer the blood debt your General called for, clearly twisted inside by that running coward," he points to the retreating figure of Blancher.
"Join us in putting your men to rest with honor, and we can maybe some of us exit this place with a reason to keep our heads up!"
[sblock=ooc]I'm having the same issues with rollers. Eanos with his Silver Tongued Haggler ability can boost his Diplomacy to +19. He's happy to use that to try to turn the crowd to supporting Larissa's actions.
Eanos is actually after a Nat +2 necklace, but at this point, he won't reach for it to avoid undercutting Larissa's position. Maybe if this actually works, they'll give it him as a peace offering.

[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (
current: 27)
HP:75 Current: 62
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8
CMD: 24
Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions: Spider climb boots (1 minute), Shield of Faith (+3 AC, 10 minutes)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 31/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2
Used: none
Judgement (2 choice per): 3/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 6/7 remaining
Bane: 9/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]