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[LPF] Crypt of the Everflame (01)

In spite of your misgivings and the general creepiness of the small valley before the Crypt entrance, the night passes without major incident. You all awake refreshed, take a light breakfast of bland trail rations, and prepare to renew your acquaintance with the denizens of the Crypt of the Everflame.

OOC: Please make sure your spells prepared (and everything else, really) are accurate for your next foray into the Crypt. What's next?
 

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After a refreshing sleep, Kalgor starts on his morning routine. "Here kitty, kitty, kitty..." After calling a few times, Gragnor shows up. Centering himself, Kalgor chooses speed over brawn today. Studying his new book, he attempts to learn the one transmuter spell available, filling the last place in his mind. "I managed to memorize one Magic Missile to use against that icky thing last night. Mage Armor would help protecting from it some. Got that. I hope you guys can do better." He packs his tent away into his pack and then spends the last of his time sharpening his greatsword with his whetstone until the rest are ready to go back in.[sblock=actions]Recover 1 STR from sleep, down 5, Summon Gragnor, Transmuter augmentation switched to DEX, Cast Read Magic, memorize Enlarge Person, abandon Color Spray and add a second magic missile from Anaerion's book, fail; Succeed with Mage Armor; pack camp, use whetstone, leave tent inside door of crypt, but still near max medium encumbrance.[/sblock][sblock=mini stats]Kalgor ~ Perception: +1; Stealth: -1; Initiative: +2; Darkvision 60'
AC: 12 (12 Touch, 10 Flat-footed) (2 Dex, 3 armor)
HP: 17 Current HP: 17 ................STR=12/18 DEX=14/13
CMB: 4 CMD: 15 Fort: +2 Reflex: +1 Will: +3;
Current Weapons in Hand: Greatsword +3, 2d6+1; +1 damage first strike
Dagger +1, d4+1, . . Handbo +1, d6+1, . . Sling +2, d4+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
..Summoner 1st Lvl: 2/2 remaining; Rejuvenate Eidolon, Shield
Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
..........Racial Spells: 1/day; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

Gragnor ~
Perception: +12; Stealth: +3; Initiative: +3; Darkvision 60 ft; Size: small
AC: 16 (14 Touch, 13 flat-footed) (3 Dex, 2 NA, 1 size) Current AC: 16
HP: 10 Current HP: 10
CMB: -1 CMD: 12 Fort: +2 Reflex: +5 Will: +0
Natural Weapons: Bite +2, d4+0; Claw +2, d3+0; Claw +2, d3+0
Skills: +15 Acrobatics, +12 Perception, +0 Sense Motive, +3 Stealth
Feats/Evolutions: Precise Strike
, Skilled[Acrobatics](1),Claws(legs)(1), Skilled[Perception](1)[/sblock]
 
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-So... -Ravenath was watching all the magic process- I'm useless in this fight, right? I hope we can assist you in some manner. At least...
 

"What spells do you have Ravenath? [sblock=retracted due to a major mistake](Ravenath answers with a list) "Your shield spell is made of force, so it will protect you a bit and make you harder to hit. But it only covers you. I don't know if Ray of Frost will damage it."[/sblock]
I can and will be putting Shield on Gragnor as well as Mage Armor. He can dance with it, keeping it occupied, while Anaerion and I throw magic missiles at the creature. What's that boss?!? I get to be cannon fodder? "Don't worry Gragnor. Stacking the spells together, you will get the effect of plate armor against ghosts. And it doesn't weigh anything. Just fight defensively and keep it busy."
 
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"I also have another spell that will help Gragnor. However, we will not have alot of time to finish the monster off. And we have basically one shot at it. Otherwise, it is wait another day, or continue on. "

He looks at the others in the party "If you happen to have any random scrolls that we could use, now would be an excellent time to produce them."

OCC: Would Lay on hands work? It doesnt say, but the shadow is incoporeal.
 

OOC: Ray of Frost will affect the Shadow, but will inflict only ½ Damage. Lay on Hands is a Supernatural Ability, and thus magical. It, too, will inflict ½ Damage (unless our Judge knows of another ruling).
 

"Just memorize the maximum number of magic missiles you can. Gragnor should be able to toy with it a few rounds before it can get in a lucky strike. We know the magic missiles will work."[sblock=ooc]Lay on Hands could work, but is melee touch and 1/2 damage due to spell vs. incorporeal. Then Iosef is takes strength damage in retaliation. Not a good trade off. Remember one of your spells has to be in your specialty school.[/sblock]"Ah hell, I'm going to have to go in without my armor on, or I could misfire the new spells. This is getting tough." Kalgor takes his armor off and stows it in his backpack as well.
 

With nod to Kalgor, Anaerion instead prepares to destroy this beast completely


[sblock=Anaerion]
Crossbow: +3 1d8
Acid Splash: +3 1d3
F:+2 R: +3 W: +2 (+2 vs Enchantment)

Updated for the new day:
Level 0: Detect Magic, Read Magic, Acid Splash, Light
Level 1: Mage Armor(d), Magic Missile, Magic Missile, Magic Missile
Amulet: No
[/sblock]
 

[sblock=What the...?]
Satin Knights has just broken my character background with his post. How can your character know that Ravenath have magical powers when Ravenath himself didn't know it? That's metarole, man. ¬_¬
[/sblock]
 


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