After a refreshing sleep, Kalgor starts on his morning routine. "Here kitty, kitty, kitty..." After calling a few times, Gragnor shows up. Centering himself, Kalgor chooses speed over brawn today. Studying his new book, he attempts to learn the one transmuter spell available, filling the last place in his mind. "I managed to memorize one Magic Missile to use against that icky thing last night. Mage Armor would help protecting from it some. Got that. I hope you guys can do better." He packs his tent away into his pack and then spends the last of his time sharpening his greatsword with his whetstone until the rest are ready to go back in.[sblock=actions]Recover 1 STR from sleep, down 5, Summon Gragnor, Transmuter augmentation switched to DEX, Cast Read Magic, memorize Enlarge Person, abandon Color Spray and add a second magic missile from Anaerion's book, fail; Succeed with Mage Armor; pack camp, use whetstone, leave tent inside door of crypt, but still near max medium encumbrance.[/sblock][sblock=mini stats]Kalgor ~ Perception: +1; Stealth: -1; Initiative: +2; Darkvision 60'
AC: 12 (12 Touch, 10 Flat-footed) (2 Dex, 3 armor)
HP: 17 Current HP: 17 ................STR=12/18 DEX=14/13
CMB: 4 CMD: 15 Fort: +2 Reflex: +1 Will: +3;
Current Weapons in Hand: Greatsword +3, 2d6+1; +1 damage first strike
Dagger +1, d4+1, . . Handbo +1, d6+1, . . Sling +2, d4+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
..Summoner 1st Lvl: 2/2 remaining; Rejuvenate Eidolon, Shield
Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
..........Racial Spells: 1/day; Daylight (20 minutes)
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
Gragnor ~ Perception: +12; Stealth: +3; Initiative: +3; Darkvision 60 ft; Size: small
AC: 16 (14 Touch, 13 flat-footed) (3 Dex, 2 NA, 1 size) Current AC: 16
HP: 10 Current HP: 10
CMB: -1 CMD: 12 Fort: +2 Reflex: +5 Will: +0
Natural Weapons: Bite +2, d4+0; Claw +2, d3+0; Claw +2, d3+0
Skills: +15 Acrobatics, +12 Perception, +0 Sense Motive, +3 Stealth
Feats/Evolutions: Precise Strike, Skilled[Acrobatics](1),Claws(legs)(1), Skilled[Perception](1)[/sblock]