Satin Knights
First Post
Once we are outside, Anaerion can do the sketching as Kalgor relays Gragnor's words, Gragnor starts on his journey.
OK, OK, I’m supposed to be telling you what I see, right? OK, let’s see . . .
Down the stairs to the round room.
(Heading downstairs to the lower level)
Water dripping, ground settling. Smell of rot and decay. Something smells funny about those exploding meat bags. They’re not very old . . . not as old as everything else in here. OK, working.
(Heading sounth)
Straight. A pool with a calm feeling in this room. Small room. Nothing here.
(Back to round room)
Back to round room. Which way? Right, right. Into the zombie room.
(Moving into the catacombs – skeletons occupy most every niche)
Hmmm. Lots of OLD bodies in here, all sleeping like they’re supposed to. Walking, walking, winding around . . . OK, here we go! A door. Hmmm. What to do, what to do . . . oh, yeah. A latch.
(Moving south from the catacombs through the door)
Door opens . . . hallway. Oh, look . . . a pretty pool! OH, CRAP! A SCARY POOL! RUN, FOOL! Back out . . . OH, CRAP! SCARY BODIES! Keep running . . . round room, which way?
(Now going east through the round room. There’s water standing on the floor down here)
WHICH WAY? Straight through . . . left or right, left or right?! LEFT! Running, keep running . . . OH, CRAP! DOOR!
(This door is obviously swollen in its frame and stuck fast)
Get through quick! Can’t! Stuck! Back! Another turn . . . where am I? Left . . . water . . .
(The water grows deeper as he progresses; the room has at least a foot of water on the floor)
what’s that blue junk on the walls . . . some kind of fungus . . . (ZAP!) OUCH!
After hearing the Ouch!, Kalgor dismisses Gragnor and will deal with healing him later.
Then he pauses for a minute, "I don't have to wait."
"Here Kitty, Kitty, Kitty. Here Kitty, Kitty, Kitty."
[sblock=ooc]If he took from 1-4 damage, he comes back standing on his feet. If he took 5-15 damage, he comes back unconscious. If he took 16 or more damage, he doesn't come back for 24 hours, and the summon fails. Better to know now, so spells can be planned for the morning.[/sblock]
OK, OK, I’m supposed to be telling you what I see, right? OK, let’s see . . .
Down the stairs to the round room.
(Heading downstairs to the lower level)
Water dripping, ground settling. Smell of rot and decay. Something smells funny about those exploding meat bags. They’re not very old . . . not as old as everything else in here. OK, working.
(Heading sounth)
Straight. A pool with a calm feeling in this room. Small room. Nothing here.
(Back to round room)
Back to round room. Which way? Right, right. Into the zombie room.
(Moving into the catacombs – skeletons occupy most every niche)
Hmmm. Lots of OLD bodies in here, all sleeping like they’re supposed to. Walking, walking, winding around . . . OK, here we go! A door. Hmmm. What to do, what to do . . . oh, yeah. A latch.
(Moving south from the catacombs through the door)
Door opens . . . hallway. Oh, look . . . a pretty pool! OH, CRAP! A SCARY POOL! RUN, FOOL! Back out . . . OH, CRAP! SCARY BODIES! Keep running . . . round room, which way?
(Now going east through the round room. There’s water standing on the floor down here)
WHICH WAY? Straight through . . . left or right, left or right?! LEFT! Running, keep running . . . OH, CRAP! DOOR!
(This door is obviously swollen in its frame and stuck fast)
Get through quick! Can’t! Stuck! Back! Another turn . . . where am I? Left . . . water . . .
(The water grows deeper as he progresses; the room has at least a foot of water on the floor)
what’s that blue junk on the walls . . . some kind of fungus . . . (ZAP!) OUCH!
After hearing the Ouch!, Kalgor dismisses Gragnor and will deal with healing him later.
Then he pauses for a minute, "I don't have to wait."
"Here Kitty, Kitty, Kitty. Here Kitty, Kitty, Kitty."
[sblock=ooc]If he took from 1-4 damage, he comes back standing on his feet. If he took 5-15 damage, he comes back unconscious. If he took 16 or more damage, he doesn't come back for 24 hours, and the summon fails. Better to know now, so spells can be planned for the morning.[/sblock]