Kalgor swings at the flying rats again in a swirling pattern, confusing them enough to burn their wings.[sblock=actions]attack, succeed, 1 fire damage[/sblock][sblock=mini-stats]Kalgor AC 14 HP 21/27, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...........Combat Feats: Precise Strike
Torch: -1 to hit, 1 point of Fire damage
Gragnor AC 20 Base HP: 10, Current HP 7 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]