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[LPF] Crypt of the Everflame (01)


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OOC: More undead means my burst attack hits more baddies! yay! No change for me (for once Iosef will play nicely with the party's plans)
 

Iosef completes his move to the stairs to stand beside Kalgor, raising his sword and calling on the power of his God. Waves of positive energy flow forth and the skeletons in the room cringe away for a moment before moving forward again. Anaerion moves forward a bit and throws a coating of grease across the base of the stairs. Asar's feet come out from under him and he falls to the ground as the two skeletons from beside the altar close to enter the fray. They slow as they enter the grease, but move deftly through and attack Iosef and Kalgor - both miss badly. Two more - these armed with longbows - step from behind the back pillars to shoot at the Paladin as well. The first misses, but the second arrow punches through armor and flesh alike, sticking between Iosef's ribs.

GM: Gragnor is up to finish the round.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      Prone
Tyrien             18/14/14    00      
Kalgor             19/12/17    03      Shaken (3 Rnds); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    19      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
Skeleton 02        21/14/17    09      (BattleAxe)
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00

KassensTomb03.jpg

[/sblock]
 
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OOC: Was already making my post when I figured for Channel damage, so was unable to see Iosef's roll and rolled it myself. I'll update tonight with correct damage (thanks for calling this to my attention, pm!)
 

Gragnor jumps down off the side of the steps and circles around a skeleton to strike from flank just missing.
[sblock=actions]jumping move (+16 acrobatics makes an auto success), F10, E9, Acrobatics to avoid AoO E8, E7, claw skeleton at F8 with flank.[/sblock][sblock=mini-stats] Kalgor AC 19 HP 33/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shaken 3 rds, Shield 30 rds, Inspire Courage, higher ground


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]
 
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Gragnor navigates the battlefield adroitly, setting himself up to flank a skeleton and just missing his attempt to put it down. Asar, showing a good deal more grace in rising than he did in falling, slips free of the grease and moves himself, setting the cat-thing between himself and a skeletal ally for a flank of his own.

GM: Tyrien and Kalgor . . .


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      Prone
Tyrien             18/14/14    00      
Kalgor             19/12/17    03      Shaken (3 Rnds); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    19      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
Skeleton 02        21/14/17    09      (BattleAxe)
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00

KassensTomb04.jpg

[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien keeps up the encouraging song moves up into the doorway to get a better angle on a skeleton. Activating some arcane energy into the arrow, she lets it fly at a skeleton to her left. However, the shaft missed, deflected of the undead creature's armor.

[sblock=Actions]Free Action: Continuing Bardic Performance
Swift Action: Activate Arcane Strike
Move Action: Move to 11F
Standard Action: Ranged attack on Skeleton4; Arrow (bludgeon) (1d20+10=16, 1d8+5=11) :erm:
[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination, Inspire Courage +1

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
3/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Kalgor swings at the skeleton between him and the cat, clanging off the armor instead of crushing the bones.
[sblock=actions]attack -2 shaken +1 IC +1 higher ground
Forgot the +2 for flanking, but 19 still misses[/sblock][sblock=mini-stats]Kalgor AC 19 HP 33/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shaken 2 rds, Shield 29 rds, Inspire Courage, higher ground


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]
 
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Asar's minions continue their assault; the skeletons to the sides send arrows zipping across the intervening space - the first misses Iosef, but the one from the east finds its mark in Kalgor's side, inflicting a significant wound. The glaive wielding skeleton swings wide once more, and the walking dead on the steps follow up with scimitar and axe. This time Kalgor is missed, but Iosef takes a deep slash on his thigh.

GM: Iosef and Anaerion are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      
Tyrien             18/14/14    00      
Kalgor             19/12/17    09      Shaken (2 Rnds); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    31      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
Skeleton 02        21/14/17    09      (BattleAxe)
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00

No map update - the only movement was Tyrien.
[/sblock]
 

OoC: If Anaerion kills the skeleton before it attacks, can Iosef get those HP back?
Hoping to prevent the kitty from getting crushed from the imposing greatsword, Anaerion cast his reliable magic missile to destroy the flank!

[sblock=Actions]
Standard: Magic Missile Aver's flanking buddy (Skeleton2
[/sblock]
[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+6 to hit Ray/Crossbow
Active Effects: Mage Armor, Inspire Courage +1
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 

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