Kalgor starts circling around the master skeleton, drawing and then dropping his pouch of sling bullets to shed some weight and gain some agility as he moves. Once behind Asar, he strikes with the full force of his greatsword coming down on Asar.
[sblock=actions]draw weapon as part of a move, free drop while moving, move 30' to E5, attack from flank (he had to shed some weight to get the movement)[/sblock][sblock=mini-stats]
Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I: 4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
Effects: Shield 26 rds, Inspire Courage
Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage[/sblock]