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[LPF] Crypt of the Everflame (01)


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Gragnor takes advantage of his opponent's misfortune, striking it with his claws.

[sblock=actions]full attack for 2+1 and 2+1 if Tyrien chooses to use another Timely Inspiration[/sblock][sblock=mini-stats]Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shield 27 rds, Inspire Courage, higher ground


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]
 
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OOC: Sorry about that - I got your PM, but was exhausted last night so my posting was minimal. Here we go . . .

Still blinded, Asar flails with his greatsword in the general direction of his last known enemy but Gragnor slips the attacks with feline agility. The Eidolon unleashes a flurry of claw and bite attacks . . . he manages to hit (with a little help from the Bard) with both paws, but they do not seem very effective against Asar's bony body.

GM: Tyrien and Kalgor are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    30      Blind
Tyrien             18/14/14    00      
Kalgor             19/12/17    17      STR Damage: 4
Skeleton 03        21/14/17    13      
[s]Skeleton 04        21/14/17    --      [/s]
Skeleton 05        21/14/17    13      
Iosef              18/10/18    25      
Anaerion           17/13/14    03      
[s]Skeleton 01        21/14/17    --      [/s]
[s]Skeleton 02        21/14/17    --      [/s]
Skeleton 06        21/14/17    00      Blind
Skeleton 07        21/14/17    00      
Gragnor            20/14/17    00

No change to the map.
[/sblock]
 
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Tyrien, Half-elven Archeress

Finishing the last of her inspirational song, Tyrien unleashes two arrows at the skeleton on her right hoping to thin the numbers of opponents some.

"Ha, that should take care of that one." She sings her inspiration.

[sblock=Actions]Free Action: Last Round of Bardic Performance
Swift Action: Activate Arcane Strike
Move Action: n/a
Full Attack Action: Rapid Shot on Skeleton 3 (in B08); 1st Arrow (Bludgeon) (1d20+8=17, 1d8+5=6) & 2nd Arrow (Bludgeon) (1d20+8=22, 1d8+5=10)[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination, Inspire Courage +1

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
0/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Kalgor starts circling around the master skeleton, drawing and then dropping his pouch of sling bullets to shed some weight and gain some agility as he moves. Once behind Asar, he strikes with the full force of his greatsword coming down on Asar.
[sblock=actions]draw weapon as part of a move, free drop while moving, move 30' to E5, attack from flank (he had to shed some weight to get the movement)[/sblock][sblock=mini-stats]
Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shield 26 rds, Inspire Courage

Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]
 

The skeletal archer to the east draws and lets fly, but his dart flies into the shadows on the other side of the room.

GM: Iosef and Anaerion.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    40      Blind
Tyrien             18/14/14    00      
Kalgor             19/12/17    17      STR Damage: 4
[s]Skeleton 03        21/14/17    --      [/s]
[s]Skeleton 04        21/14/17    --      [/s]
Skeleton 05        21/14/17    13      
Iosef              18/10/18    25      
Anaerion           17/13/14    03      
[s]Skeleton 01        21/14/17    --      [/s]
[s]Skeleton 02        21/14/17    --      [/s]
Skeleton 06        21/14/17    00      Blind
Skeleton 07        21/14/17    00      
Gragnor            20/14/17    00

KassensTomb11.jpg

[/sblock]
 
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Anaerion points at the skeleton to his left and says "I've had enough from you!" A glob of acid (1d20+6=25, 1d3=1) fires towards the skeleton, hoping to finish it off.
[sblock=Actions]
Standard Action: Acid Splash Skeleton 05

[/sblock]
[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+6 to hit Ray/Crossbow
Active Effects: Mage Armor, Inspire Courage +1
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 

Iosef maintains his resolve, swinging his sword at the blinded skeleton. The paladin's sword crashes into the undead creature, sending bone shards flying.

OOC: +6+3 to hit, +4*2 (undead creature, first hit) damage, bypasses DR
 
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