[LPF] Darkness Rising

[sblock=GM]OK, well, I've been pushing Larissa's suspicions for a while. Here's what I've got:
Relios said he had never seen the lion thing before, but it recognized him on sight, and also declared him dead. True, the Father would be well-known to people, but it's not like his picture is hanging on the wall. How would the lion-thing have seen him? The Father did mention there was a traitor in the church, but it's still not clear how that leads the lion-thing to knowledge of Relios' appearance. And why would the lion-thing assume he was dead if his body was not among the dead clergymen?

Another point is that the Father has been willing to let other people handle the hand-to-hand combat, until we got to the top of the stairs and met the lion thing. Then, as soon as it recognized him, he charged and hit it with everything he had. In other words, as soon as we encountered something that might have led to awkward questions, he killed it as quickly as possible. Even though he claimed he had no idea what it was or where it came from.

It's also odd that the wyvern the Father was so afraid of was lying dead on the floor, but perhaps that just reflects the fact that the Father left before the battle was completely concluded.

Another strange thing: Was the lion-thing really in league with the Dark Ones? Why didn't it come to help them when we were slaughtering them?

Another oddity: The Father did not go to the Church of Helerion for help. He wanted a small strike force, true, but they might have been able to furnish him with one.

One possible scenario: The ritual cleansing requires some form of human (humanoid?) sacrifice. The Father did not want to bring in loyal followers of Helerion, and is instead choosing to sacrifice those outside of the Faith.

Related scenario: The Father may believe he is in some way responsible for the deaths. Perhaps he was even the traitor, and this is his way of cleansing his soul.

Another off-the-wall thought: What if the lion-thing were really a temple guardian for the good guys? He could have been protecting the shrine. That would explain how he knew Relios, why the bad guys hadn't raided it, and why Relios was so desperate to kill it before it could explain anything.

Finally, my roll (add one to it if you want to include the Skill Rank I added when Larissa leveled): Sense Motive Roll: 1D20+7 = [9]+7 = 16


[/sblock]
 

log in or register to remove this ad

Larissa gives Father Relios a measured look, then wordlessly walks back onto the platform. She kneels beside the lion-thing, examining it.

[sblock=ooc]Move to N19
[/sblock]

[sblock=GM]You mentioned that the lion-thing was wearing jewelry. Larissa is examining it. Does it bear the markings of Helerion on it? And does it looks as if it might have been put on the creature recently (as if it were captured in the fight) or is the fur well-worn around it, indicating it has been worn for a long time? Roll for me on an appropriate skill (Perception?) if you like.
[/sblock]
 

[sblock=Larissa]The bronze coil wrapped around one upper arm of the beast is finely crafted and bears many runes on it that would be found on a wand of healing. The amulet and the heavy chain it sits upon both appear to be mithral. It bears the symbol of Helerion as well as an inscription around the edge in draconic. Both of these items have been worn by the creature for years and appear to have been custom crafted for it.[/sblock]
 

Larissa's body goes taut and she rises, sword at the ready.

"It's a trap!" she yells to her companions in alarm. "That's not Father Relios! He's in league with the Dark Ones!"

[sblock=ooc]I'm assuming that the walk-and-look used up Larissa's action for the round.[/sblock]
 

"No I'm not! Get back in here!"

[sblock=mid round 6]Considering the 2.5 daylight spells running, enough light passes through the crystals for Larissa to see even though line of sight is blocked.
All
BLESS +1 Attacks and Saves vs. Fear 2.8 minutes
73/73 AC 22 Larissa ~ Bull's STR 3.0 min, +5 Stealth, move 30', Heroism, moved, kneel and inspect body (Yep, all actions used.)
14/43 AC 18 Agno ~ bow in hand ~ 7 daybreak arrows, Daylight lit bow
18/18 AC 17 Keeling (shoulder perch)
28/5? AC 16 Relios ~ mace sheathed, daylight on mace, Moved, grabbed crystal, chanting
64/64 AC 24 Tyrien ~ bow in hand ~ 28 daybreak arrows, Prot f/Evil 2.9 min, +5 Stealth,
-48/100 AC 24 winged lion, DEAD

30/39 AC 19 green dark stalker ~ back in darkness down below[/sblock][sblock=map]
citadel19.png
[/sblock]
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien doesn't touch the pedestal and after Larissa takes off she has had she can stand concerning the grizzled old fart, "We should charge you triple."

"Enough of this!"


She switches to blunt arrows and start firing at the old priest to knock him out.

[sblock=Actions]Tyrien has been suspicious from the beginning as well. Much of the same reasons as Mfloyd3 stated. But this roll is crap Sense Motive: 1D20+6 = [3]+6 = 9
Full Attack: 1st Attack Many Shot Arrows (DA, AS, Rapid Shot, PBS, Bless, Blunt): 1D20+11 = [4]+11 = 15; 2D8+24 = [8, 4]+24 = 36 - Based on 7th level otherwise add +2Attack
2nd Attack Arrow (DA, AS, Rapid Shot, PBS, Bless, Blunt): 1D20+11 = [11]+11 = 22; 1D8+12 = [1]+12 = 13
3rd Attack Arrow (DA, AS, PBS, Bless, Blunt): 1D20+6 = [1]+6 = 7; 1D8+12 = [7]+12 = 19
[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +8 Perception: +15 (low-light vision)
AC: 24 (18 flat-footed, 16 Touch) +1AC Prot Evil
HP: 64 Current: 64
CMB: +9 CMD: 26(19ff) Fort: +6 Reflex: +12 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Protection from Evil +1AC, Bless
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (28/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

From the darkness below, a crash is heard, then a death scream, followed by a booming woosh of what you expect is a fireball.

Tyrien drops a lighted arrow, grabbing a blunt one instead. Father Relios takes this opportunity to whallop the archer with the crystal in his hands. Heavier than he expected, the impromptu attack completely misses. But, it triggered something as the statues, who are not statues, attack. Two attack the girl while the other two attack the birdman. Agno feels the sting of longsword ripping through his back. Tyrien manages to strike the father with three arrows, but the statues both take the opportunity to slice the archer with deep wounds.

[sblock=mid round 6]Considering the 2.5 daylight spells running, enough light passes through the crystals for Larissa to see even though line of sight is blocked.
All
BLESS +1 Attacks and Saves vs. Fear 2.8 minutes
73/73 AC 22 Larissa ~ Bull's STR 3.0 min, +5 Stealth, move 30', Heroism, moved, kneel and inspect body (Yep, all actions used.)
5/43 AC 18 Agno ~ bow in hand ~ 7 daybreak arrows, Daylight lit bow
18/18 AC 17 Keeling (shoulder perch)
7/5? 49NL AC 16 Relios ~ mace sheathed, daylight on mace, Moved, grabbed crystal, chanting AoO AoO - improvised weapon (1d20+7-4=6) missed Tyrien
42/64 AC 24 Tyrien ~ bow in hand ~ 28 daybreak arrows, Prot f/Evil 2.9 min, +5 Stealth, non-lethal attacks on Relios, 3 arrows hit
-48/100 AC 24 winged lion, DEAD

??/?? AC 14 statue 1N ~ readied action large flanking attack on Tyrien (1d20+8-1+2=16) miss, Flanking AoO on Tyrien (1d20+8-1+2=28) hits crit confirm (1d20+8-1+2=18) not, lg longsword damage (2d6+4=8)
??/?? AC 14 statue 2E ~ readied action large flanking attack on Tyrien (1d20+8-1+2=22) miss, Flanking AoO on Tyrien (1d20+8-1+2=28) hits crit confirm (1d20+8-1+2=22) not, damage (2d6+4=14)
??/?? AC 14 statue 3S ~ readied action 5' step, large attack on Agno (1d20+8-1=16) miss
??/?? AC 14 statue 4W ~ readied action large flanking attack on Agno (1d20+8-1+2=27) hits lg longsword damage (2d6+4=9)


Attack sequence was:
Tyrien starts full attack with first double shot, provokes AoO from Father Relios
Father Relios takes AoO, triggers statues readied actions
readied action 1N miss Tyrien
readied action 2E miss Tyrien
readied action 3S misses Agno
readied action 4W hits Agno for 9
Relios misses
Tyrien's first two arrows strike
Tyrien shoots again, provoking AoOs who are all large with reach from 1N, 2E and 4W.
1N takes AoO crit threat, doesn't confirm, 8 on Tyrien
2E takes AoO crit threat, doesn't confirm, 14 on Tyrien
Tyrien shoots 3rd time

Agno gets to finish out the round surrounded and heavily wounded

30/39 AC 19 green dark stalker ~ back in darkness down below
[/sblock][sblock=map]
citadel20.png
[/sblock]
 

Agno Phoenicus, priest of Issolatha

Agno realizes that no matter what he does he is more than likely going to take a wound that will drop him unconscious or perhaps kill him. Yet if he can continue to dodge...

"Hurrr! The secrets of the beyond are within my grasp!"

Keeling launches himself from his perch with a shriek that echoes piercingly within the close confines of the crystal chamber. The hawk flies at the statue getting in its way in defense of Agno in hopes of giving his master a chance to survive.

[sblock=OOC/Actions]Full round: Fight defensively (+2 dodge AC)
5 ft step: to N13

Keeling:
Move: to O10 (provokes AoO)
Standard: Aid Another (AC): 1d20+8=17 (+2 to Agno's AC if Keeling survives the AoO to give aid).[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch) Current AC: 20 (fighting defensively)/ 22 (Keeling's Aid)
HP: 43 Current: 5
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 34/40 remaining
8 arrows w/daybreak
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 5/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

[sblock=ooc suggestions]option A) Fighting defensively gives Agno an attack at -4 while gaining his +2 AC bonus. So, he still gets to swing a weapon if wanted.
option B) Total defense would give Agno a +4 AC dodge bonus.
option C) But, If Keeling is drawing an AoO, then Agno can withdraw which allows him to leave the threatened square of 3S as a first square of movement and get out of the room. 1N, 2E, 4W and Relios would have already spent their AoOs for round 6. It is a gamble as to if any of them have combat reflexes.[/sblock]
 

Agno Phoenicus, priest of Issolatha

When Keeling attacks Agno sees a slim chance to get out of the small crystal room and aid his familiar from the outside. He takes it and dashes past Tyrien, Relios, and the statues...

As he goes he whistles and calls out to Keeling to follow. "Come, my friend!"

[sblock=OOC/Actions]I had intended Option B but I think I'll edit to C since you're giving me that option. So, Withdraw for Agno, Keeling stays the same. End near Larissa.[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 5
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 34/40 remaining
8 arrows w/daybreak
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 5/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Remove ads

Top