[LPF] Darkness Rising


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Larissa takes a wary step backward, watching to see what the statues will do.

[sblock=ooc]5' step to K17, ready Full Defense if the statues pursue (if that's allowed after a 5' step?)[/sblock]
 

Agno Phoenicus, priest of Issolatha

Worried about Keeling and thinking if this armored figure could call off the statues it would be the quickest way to get to his injured familiar Agno quickly complies with the request and drops his bow at his feet.

"We were hired to restore the light, but we were, hurrr... betrayed. Please, I think my familiar lies wounded within."

[sblock=OOC/Actions]--[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 11
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 32/40 remaining
6 arrows w/daybreak
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 0/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 3/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

"Further! Over by the others!" He barks out another command which you don't understand, but think might be in the language of angels. The statues stop, retract their swords, and stand vigilant in the same pose you originally encountered them in. "You're the intruders! Explain yourselves!"

[sblock=Combat round 11] Please give me a diplomacy roll with your answer.

All
BLESS +1 Attacks and Saves vs. Fear 2.3 minutes

70/73 AC 26 Larissa ~ Bull's STR 2.5 min, +5 Stealth, move 30', Heroism, full defensive
11/43 AC 18 Agno ~ bow in hand ~ 6 daybreak arrows, unarmed
-5/18 AC 17 Keeling ~ in the statue's square, down and unconscious, stabilize DC 10 (1d20-4=-3)) failed
42/64 AC 23 Tyrien ~ bow in hand ~ 28 daybreak arrows, Prot f/Evil 2.5 min, +5 Stealth,

-128/?? AC 14 statue 1N ~ shattered rubble
??/?? AC 14 statue 2E ~ standing
??/?? AC 14 statue 3S ~ delay
-18/?? AC 14statue 4W ~ standing

1??/1?? AC 3? NewArrival ~ speaks

-10/5? 49NL AC 16 Relios ~ invisible, assumed dead
-48/100 AC 24 winged lion, DEAD
??/39 AC 19 green dark stalker ~ back in darkness down below
[/sblock][sblock=map]
citadel27.png
[/sblock]
 

Larissa sheathes her blade and walks calmly over to join the others, hoping the truth will serve. "I am Sister Larissa Kondred of the Order of Lady Kamara," she introduces herself. "My companions and I were hired by one claiming to be Father Relios, a member of the Church of Helerion. He sought our help in fighting the Dark Ones here. But after coming as far as we have we discovered him to be an impostor, and he fled."

OOC: Move to J20. Diplomacy: Diplomacy Roll (1d20+7=23)
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien lowers her nocked arrows to point towards her feet and relaxes the draw on her bow.

She says, "Yes, what she said."

"That old trickster got us in here. And we did defeat some of the dark folk. And, he just tried to kill us."

"But I think I got an arrow into him after he jumped to potentially finish him off. He is down there. We should probably get the crystal back that he stole."


The archeress points over the edge and wonders if Relios is really dead or not.

[sblock=Actions]Diplomacy Aid Another (1d20+1=13)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +8 Perception: +15 (low-light vision)
AC: 24 (18 flat-footed, 16 Touch) +1AC Prot Evil
HP: 35 Current: 64
CMB: +9 CMD: 26(19ff) Fort: +6 Reflex: +12 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Protection from Evil +1AC, Bless
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (28/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

He shouts "Capture the one that fell off the spire!" down the stairs, which is relayed by another human just rounding the curve and coming in view. Stepping into the vault itself, he backs away from you far enough, then the paladin channels so as to help the animal but not you. Keeling flutters and stands back up. Inspecting the room, "The Stone is missing!" which gets relayed down the spire as well.

[sblock=ooc]Battle over. You survived! Do you want the two weeks of drawn out banter with the new comers, or the summary of the story so the characters can move on to a new adventure? Details of who, what, how and why will come out either way. [/sblock]
 

OOC: I vote for rapid resolution. I like detailed RP in FTF games, but here I think we mostly know where things are going (minus the adventure hook, of course :-).
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien harrumphs as the knight heals the dying bird and makes a point of not doing anything about their injuries. She puts her arrows back away and stands from being so aggressive.

"Well, hopefully you will find the thief's body with an arrow in his back. He had the crystal stone with him."

"I am curious where you have been all this time. Dark folk were running around downstairs like they had taken over."


[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +8 Perception: +15 (low-light vision)
AC: 24 (18 flat-footed, 16 Touch) +1AC Prot Evil
HP: 35 Current: 64
CMB: +9 CMD: 26(19ff) Fort: +6 Reflex: +12 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Protection from Evil +1AC, Bless
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (28/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock][Sblock=OOC]Normally, I would happily role-play until we reached a conclusion naturally as we enjoy the interplay. Alas, I do not see this happening... so whatever I want really doesn't matter, I guess.[/Sblock]
 

Agno Phoenicus, priest of Issolatha

Agno was worried but much of his anxiety is removed when the armored one channels to heal Keeling. Still hesitant to press his luck Agno pushes feeling of danger down the link between him and his familiar. Keeling hops over to rejoin Agno where the tengu lifts him up and examines him thoroughly until Keeling gets fed up with the attention and hops up onto his normal perch.

"Hurrr! You have my thanks for that, sirrah! It speaks much that you are willing to heal a wounded creature. I am Agno Phoenicus, an humble priest of Issolatha. We know only what that imposter Relios told us. What is going on here?"

He stands hoping the man will answer some of their questions.

[sblock=OOC/Actions]I'd also play it out but if we don't all want to do so it makes it kinda difficult.[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 11
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 32/40 remaining
6 arrows w/daybreak
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 0/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 3/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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