[LPF] Distant Relations

[sblock=Yoshiki only]The magical oil on Yoshiki's form evaporates as he channels his will into his punch, and while he finds he hasn't generated the level of cold power he expected, the hound seems to react to it with a sound akin to panic.

"Gotcha!" Garthia calls out as the monk becomes visible again, but his gloating is short-lived. Performing an almost preternatural acrobatic maneuver, the monk vaults backward, using the railing of the balcony to slow his descent.

Good thing, too, as he has just enough time to see that his intended landing spot is currently occupied by a small earth elemental. Yoshiki makes a sudden course correction, and lands at the base of the stairs, just behind the creature. The rest of the room is occupied by robes galore: a male and female pair of acolytes are exchanging failed blows on one side of the door, while a man in gray robes is trying to skewer another white-robed female with his rapier. A final white-robed acolyte cowers up against the southern wall of the room. Above him, Yoshiki hears the hound that assaulted him baying at the loss of its prey.

Note: squares with benches are difficult terrain. It costs double to move into or out of them. The females are in squares J7 and J4, though you can't identify who is whom until you hear someone speak, since everyone (including Yoshiki) is still masked.

[sblock=status updates]Dog 2: 12 damage (extra damage from cold vulnerability)
Yoshiki: no longer invisible.[/sblock]

FirstFloorYoshiki.jpg
[/sblock]

[sblock=Quioan only]Trapped in the parlor, Quioan hears a woosh of flame, then sees Garthia crowing, "Gotcha!"

The gloat is short-lived, however, as you see him apparently watch something moving through the air, then turn back to the parlor, saying to the apparently-empty room, "Looks like your friend left you to my tender mercies, fool." From through the door, Quioan can hear the baying of a hound.

GM: Quioan can still act this round. No change to your map.
[/sblock]

[sblock=Elenka and Audra]Even as Elenka and the elemental prepare to retaliate against their enemies, a gray-robed priest comes vaulting across the space from the balcony above. He nimbly catches the edge of the balcony, using it to swing down and land behind Elenka's elemental.

GM: Map updated. Elenka and elemental still up.


FirstFloorAE.jpg
[/sblock]
 

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[sblock=Elenka & Audra]Elenka isn't sure who the new gray robe is; it may be Yoshiki or Quioan but the fact that he didn't identify himself isn't promising.

"If you are an ally speak up or suffer our attacks!"

The elemental moves across the floor to position itself opposite Elenka (and thereby possibly provoking two AoOs). Once in place it will attack but its stony fist crashes into the floor and misses the gray robe. Elenka stands her ground and hacks at the gray robe in front of her.

"Stop flailing about and focus! Concentrate attacks, girl!"



[sblock=Actions/OOC]
Move --
Standard attack 1d20+5=21, 1d8+1=3 AC 21 (23 w/ flanking) for 3 dmg.

Elemental:
Move to J5
Slam attack: 1d20+6=8, 1d6+4=10 Miss. :([/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 4
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 30 Current: 30
CMB: +4 CMD: 16 Fort: +1 Ref: +3 Will: +6

In Hand:
Spells:
1st level: 3/4 remaining.
2nd level: 2/2 remaining.
Special: Summon Monster 2 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock][/sblock]
 

[sblock=jk & deisenhut]
OOC: Woo hoo! This does look like it'll be fun.

I should have just killed this man while I had the chance... thinks Quioan. Oh well; too late...

[sblock=jkason]His fingers already moving as fast as his mind will allow, Quioan takes Garthia's words to indicate that Yoshiki has managed to return to the first floor. Good - as long as one of us makes it out with the evidence.

With that, the elf issues forth the incantation for Prestidigitation, filling the room as much as he can with a pungent odor. From there, he backpedals, hoping that the scent will be enough to confuse the flaming hound, and his movements and invisibility enough to throw Garthia off after his incantation momentarily gives away his position.
OOC: Right - so I'm assuming Prestidigitation can do something like this. Let me know if I'm wrong, or what your ruling is in general.

Move to G5, Draw bow. Roll stealth.

Also, about how high are we? I'm considering running for it and jumping through the windows to the west.

[/sblock][/sblock][sblock=Stats]Quioan Scorchsong HP: 24/24
AC: 17 (Touch: 15, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor, Vanish, Shield
Bonded Item: Unused
Consumables: Wand of CLW (23 charges)[/sblock]

OOC: Edit: UGH. How have me and deis rolled two 1s on three stealth rolls? Dice gods! *shakes fist*
 

[sblock=Second Floor]
GM: Re: Dice rolls. Don't worry. Garthia isn't doing any better. ;)

Prestidigi-smell. Factors I considered:

* Prestidigitation can't duplicate another spell effect. The ranger spell Negate Aroma counteracts scent.

* Most changes prestidigitation makes are to very small areas. you can only color / soil a 1 ft cube per round

* I love creative spell use. Especially creative cantrips, and super-especially creative prestidigitation. :)

So here's how I'm going to rule it: Quioan can create a concentrated 'stink ball' in the square he's vacating with prestigitation. This is enough to increase the DC of location checks by anyone with the scent ability, since it's far and above more pungent than his own scent, but not enough to completely mask him as the druid / ranger spell would.

On the matter of height, while it seems odd to me to have a balcony and not note it, the adventure is painfully silent on the height of things. I'd say, between the thickness of the ceiling / floor and the height of rooms, the second floor is 15' higher than the first.

However, if you recall, the first floor is up a set of stairs from the courtyard, which is where you'd be jumping if you crash the windows. I'm going to say that's a 20' total drop, then, which you can mitigate with an Acrobatics roll using the rules on Jumping down / falling. If you're jumping through the windows, though, as opposed to breaking, then jumping, you're going to take damage from the broken glass.


The hound whines audibly as Quioan unleashes his 'stink ball,' choosing to run back out of the room to find less noxious prey. Garthia appears unfazed. He closes the double doors behind him, and draws a wand from his belt.

"Let the puppies play with your friend. I'll handle you myself," he says ominously. Despite the threat, though, he holds his ground, tilting his head as if trying to pinpoint the elf. "Nowhere to run now, little man. Might as well bow before me and beg for mercy."

[sblock=actions and status]Hound: double move
Garthia: Move: close double doors. Standard: draw wand.

Status:
Garthia: unharmed

Quioan: Invisible[/sblock]

SecondFloorC.jpg


GM: Quioan is up


[/sblock]


[sblock=First Floor]Elenka's voice comes from the southernmost female acolyte as she calls out her identity challenge to the newly-arrived gray robe, but she concentrates efforts on the one closer. The elemental moves, and the priest near Elenka lashes out as it shambles into place. His blow is efficient and precise, and if the creature possessed organs, it might have ended it. As it stands, the elemental crumbles considerably, lashing out weakly.

The attack doesn't connect, but does give Elenka the opening she needs to finally draw blood.

GM: Priest AC: 19


"You'll pay for that!" the priest hisses, and indeed, the opponents seem to have finally taken their measure of one another. His own rapier stabs into the summoner, though Elenka manages to turn at the last second to avoid having the blade pierce a lung.

"That's more like it!" he calls out in glee.

The acolyte attacking the northernmost female is less successful, as she continues to dodge his blade.

Trouble isn't done yet, however, as, with a dreadful barking, a smoldering hound comes charging down the stairs at the newly-arrived gray robe, smoke instead of slobber belching from its mouth and fire literally in its eyes as it threatens the newcomer. Barely a moment later, a second beast comes racing on its heels.
[sblock=actions and status]AoO Priest vs. Elemental. Hit (nat 20, but elementals are immune to crits, darnit). 6 damage

Priest: Standard: Rapier attack vs. Elenka. Hit (crit threat, failed to confirm). 6 damage to Elenka.
Acolyte: Standard: short sword attack vs. Audra. Miss.
Dog 2: Double move from balcony to N6
Dog 1: Double move from balcony to Q6

Status:

Priest: 3 damage
Acolyte: Undamaged
Dog 2: 12 damage, summoned round 2
Dog 1: Undamaged, summoned round 2

Audra: Undamaged, Mage Armor
Elenka: 24/30
Earth Elemental: 7/13
Yoshiki: Undamaged, Mage Armor[/sblock]

GroundFloor.jpg


GM: PC's up



[/sblock]
 

Yoshiki Akita (Human Monk 4)

[sblock=First Floor]
The new gray robed man that just fell from the ceiling turns towards the girls and yells out in Sylvan, "Yes, it's Yo! I don't think Quioan make it out!" As an afterthought, he realizes he never found out if the new girl speaks Sylvan as well. But no time to find out now as he turns towards the flaming beasts charging down the stairs, his fist becoming icy cold again.

As the first fire creature reaches him, he lets loose on it with a severe pounding of three quick fists.

[sblock=Actions]
Swift Action: Expend 1 Ki Point to gain additional attack with Flurry of Blows at highest attack modifier.
Full Round Action: Flurry of Blows (3 attacks) w/ first attack Elemental Fist(Cold)
Free Action: 5-foot step up the stairs. If hound is gone, step to N-6. If not, step to N-5.
[/sblock]
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 23 Touch 19 Flatfooted 18
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC)
Elemental Fist: 2/4 remaining
Ki Pool: 3/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]

Darnit! Just can't get decent cold damage!
 
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[sblock=Upstairs]
OOC: Thanks for the ruling; that's the kind of thing I was hoping for.

Would I require any kind of roll to break a window with an arrow? My first thought was no, but I can see how I might with the heavy curtains drawn.

Also, is there anything sizable I could throw through the window (chair, etc)? I imagine I'd have to drop my bow first to do so, which leads to: I know I can draw a weapon during a move action, but can I sheathe it during a move, too? And (finally)if there is a chair/etc to chuck, could I pick it up and throw it in the same round? I imagine if I did, I couldn't then jump out of the window, too, which is fine.

Thanks for fielding all the questions. :o
[/sblock]
 

[sblock=First Floor]Elenka is relieved that the newcomer is Yoshiki but his words are worrisome. Is Quioan dead? She doesn't have time to question him further to find out as this gray robe is proving remarkably difficult.

"Never again, Drev," she mutters.

The elemental swings his stony fist and nearly bashes the white robe on the other side of it its attack is so wild. Again Elenka retreats from her opponent and brings magics into play: haste settles on her three companions and herself making their attacks just slightly quicker and more accurate.



[sblock=Actions/OOC]
Elemental:
Slam attack: 1d20+9=10, 1d6+5=7 Miss, again.

Elenka
5 ft step to J8
Move --
Standard cast Haste, target Elenka, Audra, Yoshiki, Earth Elemental
Haste (4 rounds): +1 to hit, +1 AC, +1 Reflex save, +1 attack when making full attack action

[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 4
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 30 Current: 24
CMB: +4 CMD: 16 Fort: +1 Ref: +3 Will: +6

In Hand: terbutje
Spells:
1st level: 3/4 remaining.
2nd level: 1/2 remaining.
Special: Summon Monster 2 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock][/sblock]
 

Yoshiki Akita (Human Monk 4)

[sblock=First Floor]
Updated Ministats to reflect Haste.
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 24 Touch 20 Flatfooted 18
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +9 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 70 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC), Haste (+1 Dodge to AC, +1 Reflex, +1 Attack, +30 speed, Extra Full Round Attack, 4 Rounds Remain)
Elemental Fist: 2/4 remaining
Ki Pool: 3/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]
 

[sblock=Second Floor]
GM: Never done this before, so let's see what I can figure from the Damaging Objects rules:

Looks like you make a sunder (combat maneuver) attempt vs. target AC.

Window + Curtains AC by my estimation looks like this

Base 10 -5 (Dex 0) -2 (Inanimate) -2 (Huge size)

Window AC vs. Sunder combat maneuver roll = 1.

Hardness = 1 (glass)
Hit points = 3 (2 inches glass, 1/2 inch cloth)

End result: Combat maneuver check DC 1 (hits except on a natural 1)
Must use bludgeoning attack
Must do 3 damage, +1 for each attack it takes to get there (hardness 1)

Also note ranged weapon sunders only do half damage
[/sblock]

[sblock=First Floor]The dog yelps again as it feels the touch of cold on its super-heated flesh, its fear of more cold motivating it to dodge the other two swift blows the monk throws at it. Despite the fact that it seems to be smoldering far less than its brethren, the hound endures, growling as Yoshiki begins to circle it.

Elenka casts her spell, and her allies all feel a sudden surge of extra energy even as the thrashing elemental smashes the floor instead of the nimble priest.

[sblock=status]Priest (AC 19): 3 damage
Acolyte: Undamaged
Dog 2 (AC 16, vulnerable cold): 20 damage, summoned round 2
Dog 1 (AC 16, vulnerable cold): Undamaged, summoned round 2

All allies this floor: Haste (4/4 rounds remaining)

Audra: Undamaged, Mage Armor
Elenka: 24/30
Earth Elemental: 7/13
Yoshiki: Undamaged, Mage Armor[/sblock]

FIrstFloorB.jpg


GM: Audra still to act. Remember to add the Haste modifiers to your attacks (and the extra attack if you're taking a full round action). Yowsers, Haste is crazy good with two flurrying monks in the room, isn't it?
[/sblock]
 

[sblock=First Floor]Audra does a nice spin move to avoid the lunging short sword, giving her a quick moment to scan the room. Two flaming dogs attacking a grey robe. Elenka's work, she assumes. The earth elemental looks worse for wear. She completes her spin and comes to a crouch, glaring at the Acolyte and his sword. She hears noise behind her, a voice, but nothing she recognizes. She shrugs it off, focusing on the sneering Acolyte.

Getting too crowded in here. Time to even the odds.

She springs, not forward, but up, and delivers a thrust kick to the masked face of her opponent. She lands and tries to sweep one of his legs while he is off balance, but misses as he staggers back. She tries to complete the combo anyway, throwing the right hand uppercut, but it passes well in front of the Acolyte.[/sblock]

[sblock=Audra Quickstats]
Initiative: +2
AC: 22*^ Touch 21*^ Flatfooted 14
AC Enhanced by spell from Elenka: Mage Armor

HP: 23/23
CMB: +4 CMD: 19 Fort: +4 Reflex: +7^ Will: +6
Defensive Abilities: Evasion
Speed: 40 ft

Weapon: Unarmed Strike: +6^, Damage 1d6+1, Crit x2, Special FoB (+5/+5/+5) , Bludgeon

Shocking Fist: 3 per day, 3 remaining

Ki Pool: 3/2 remaining
^ - Hasted by Elenka (4 rounds)
[/sblock]
OOC: Stat block updated to reflect haste. Sorry for the delay. Ate something yesterday that made me sick and I've been fighting that. Quite a bit better this morning, but not back to abnormal yet.
 
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