After the warrior apprises the witch of what landmarks might stand out to him, Syl makes sure Waltor is tucked in and takes to the air. Although he was still learning about his flight ability, he knew he enjoyed this much more than riding those accursed horses. He scanned the area, flying around the group's general position, trying to remember relevant fauna to advise Borric.
Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
- (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
- (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
- (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18)^, Vomit Swarm;
- (3rd level - DC 18) Dispel Magic, Fireball (DC 18)^, Stinking Cloud (DC 18)
- Cackle, Flight--used, Fortune, Healing, Misfortune, Slumber on lizard man and one guard--None.