perrinmiller
Adventurer
[sblock=OOC Note]
… okay maybe it is not that easy either.
I am tempted to do the same thing against the leader for interrogation purposes, since I am not sure a flunky is enough.[/sblock]
It is not that bad, actually. Just add them together and not there is NL damage. The only real difference is getting staggered 0HP. With NL you are limited to single action, but you can still attack without taking an additional point of damage and falling unconscious. Also once negative HP with NL, you don’t keep bleeding out until you actual damage exceeded your total HP.Jkason said:When your nonlethal damage equals your current hit points, you're staggered [...] and when it exceeds your current hit points, you fall unconscious. It probably still complicates things insofar as it's harder to hit when you're trying to knock out, but I think the "make him fall to the ground" time from lethal / non-lethal damage combinations should be roughly the same as taking a single track? I don't use NL a lot, though, so if I'm misreading, my apologies for muddying things.
… okay maybe it is not that easy either.
I am tempted to do the same thing against the leader for interrogation purposes, since I am not sure a flunky is enough.[/sblock]