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[LPF] Expansion

Ariel Esimae, Female Aasimar Cleric

Ariel steps forward and gets a closer look at the entrance to the mausoleum. "Should we scout it, or just walk right in?"

OOC: Move to E5, Take 20 on Perception (+5)

[sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 3/3 (Hold Person, Lessor Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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Audra takes in the wilderness overgrowing the stone work. She shakes her head.

Going to be one busy gardener getting this place back in shape. Must have been really impressive once.

She stops at the foot to the stone path, eyeing the structure before her.

We should prepare ouselves first. I'll get the door when we're set, since I seem to make irresistible bait.

She aims an amused look at Ariel as she reaches behind her back past her hip and pulls out her set of beaten up old nunchuku. She keeps vigilant watch on the structure before her and the surrounding encroaching wilderness.

[sblock=Mini Stats]Init: +2
AC: 16 Touch: 16 Flat Footed: 13
HP: 20 Current: 20
CMB: +2 CMD: 18 Fort +4 Reflex +6 Will +6
Current Weapon:
Nunchuku: Attack +3, Damage 1d6+1, Crit x2, Special: FoB(+2/+2), B dmg, Disarm
[/sblock]
 
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Saktouk Bekloric, half-orc monk

Saktouk suppresses a chuckle as Audra takes up the 'bait' position. He cracks his own knuckles, but otherwise holds rear guard for now.

[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 

In this dense foliage, Megan decides against her usual crossbow and instead readies her dog slicers. She takes a long hard look at her surrounding.
 

Veniarus says "Let Kalius go in first, he can communicate to me any dangers that are present, and for that matter he really can't die as easily as the rest of us can." Kalius nods as Veniarus places a hand on him and chants a few spells granting him Armor and a little guidance from beyond. As he is saying this Kalius takes a good survey of the surrounding area and attempts to listen for any threats that may be in the area.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 9 // Current: 9
CMB: +0 CMD: 12 Fort: +1 Ref: +2 Will: +2

Current Weapon: Light Crossbow, Loaded, +2 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/2 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 18 (16 Flat-Footed, 12 Touch)
Hit Points: 11 // Current: 11
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Current Weapon: Lucerne Hammer, +3 (1d12+3)
Secondary Attack: Bite (1d6+3)[/sblock]
 

As Kalius steps just inside the enclosure, he spots some oddities amongst the entangled garden plants here and there that don't look entirely natural, although it would take a well trained eye to spot the anomalies. They appear to be nest entrances, though there is no immediate indication of what, if anything, currently resides in them. Other than that, no one notices anything out of the ordinary from what they've gotten used to seeing and hearing on the journey.

[sblock=combat and map information]
EntranceStartb.jpg

The overgrown garden is impassable terrain due to the denseness of the plants, and the branches provide light cover to anything more than 10 feet away, the wall/fence does what you would expect a wall to do, but otherwise movement, and line of sight is unhindered.

Ariel 23/23 hp
Audra 20/20 hp
Kalius 11/11 hp
Megan 29/29 hp
Saktouk 13/13 hp
Vaniarus 9/9 hp
[/sblock]
 

"Careful on the approach, according to Kalius, there are what appear to be nests of some sort in the over grown garden, he doesn't know however if they are still occupied or not." Veniarus says to the others. As Kalius cautiously makes his way to the door and attempts to open it.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 9 // Current: 9
CMB: +0 CMD: 12 Fort: +1 Ref: +2 Will: +2

Current Weapon: Light Crossbow, Loaded, +2 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/2 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 18 (16 Flat-Footed, 12 Touch)
Hit Points: 11 // Current: 11
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Current Weapon: Lucerne Hammer, +3 (1d12+3)
Secondary Attack: Bite (1d6+3)[/sblock]
 

BEFORE Kalius approaches the door, Megan suggests, "Maybe we can toss an alchemist fire and flush out whatever reside there? If they survive the fire, they'll run right into prepared blades."
 

Audra has an involuntary shudder at the mention of nests. She reaches around, perhaps thinking about it or maybe not, and rubs her hand over her back once.

On one hand if they're occupied they haven't seen fit to bother us thus far. On the other hand, I'd not want to leave something that could potentially be a problem at my back. Are there just a few of them or a bunch of them? And how big are they?

Audra doesn't look frightened, though she does look concerned.

If they're small enough, maybe we could just seal them off with stones or something.
 

Saktouk Bekloric, half-orc monk

Saktouk nods.

"Whether we burn them out or seal them in, I dinnae think it's a good idea to leave something unknown behind us," the half-orc agrees.

[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 

Into the Woods

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