• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Expansion

Kalius struggles mightily, but the bug is firmly attached and refuses to budge. Meanwhile Audra's attempt to kill the one on Ariel misses as she errs on the side of caution rather than risk hitting her travel companion.

OOC: Megan, Saktouk, and Ariel's delayed action to still go this round.


[sblock=ooc]There is a reason for that. I didn't really want the road to be filled with gobs, orcs, bandits as those already have a place in the world and didn't really fit into feel of the area I was looking for. In the end, animals, magical beasts, and the occasional fey seemed to fit the best. Gives it a thoroughly rural feel, but still solidly inside the sphere of civilization's reach. Also makes it stand out a bit from the swampy area to the south of town that has all the humanoid problems.[/sblock]
 

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Saktouk Bekloric, half-orc monk

Saktouk takes a quick step forward and lashes out. The creature manages to wriggle aside from one of the monk's fists, but the move takes it right into the path of the second strike it didn't see coming.

"Let the lass go, you nasty bit o' bug!" he says.

[sblock=actions]5' step, full attack flurry vs. the bug:

Unarmed flurry vs. creature (1d20+3=4, 1d6+4=8, 1d20+3=19, 1d6+4=7)

Looks like 7 damage.[/sblock]

[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 


Ariel Esimae, Female Aasimar Cleric

Ariel replies, "Thanks for dealing with that one. Let me take care of the other one."

She draws her scimitar and moves around to flank the one that attacked Kalius, slashing with her scimitar.

[sblock=Actions]Free Action: Talking
Move Action: Move to E2; drawing Scimitar
Standard Action: Melee Attack; Scimitar (1d20+6=20, 1d6+1=5)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 23 (20) Current: 20
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Blood Drain (-1 Con)

Current Weapon in Hand: Longspear & scimitar
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 3/3 (Hold Person, Lessor Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 


"Watch where you are swinging that thing. You could have lopped my head off you brat." Kalius says with a grin that says he is only joking around.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 9 // Current: 9
CMB: +0 CMD: 12 Fort: +1 Ref: +2 Will: +2

Current Weapon: Light Crossbow, Loaded, +2 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/2 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 18 (16 Flat-Footed, 12 Touch)
Hit Points: 11 // Current: 11
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Current Weapon: Lucerne Hammer, +3 (1d12+3)
Secondary Attack: Bite (1d6+3)[/sblock]
 


OOC: Two more stirges come flying out drawn by the noise. One took some splash damage as the bush absorbed the brunt of the alchemist's fire. Megan, Kalius, and Ariel all get AOO's. Once those have been taken, I will provide a full update.

 


Kalius takes a mighty swing at one of the Stirges in an attempt to bring it down.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 9 // Current: 9
CMB: +0 CMD: 12 Fort: +1 Ref: +2 Will: +2

Current Weapon: Light Crossbow, Loaded, +2 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/2 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 18 (16 Flat-Footed, 12 Touch)
Hit Points: 11 // Current: 11
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Current Weapon: Lucerne Hammer, +3 (1d12+3)
Secondary Attack: Bite (1d6+3)[/sblock]
 

Into the Woods

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