[LPF] Expansion

Ariel Esimae, Female Aasimar Cleric

Ariel puts her spare equipment in her room and then meets the others in the common room for some food and drink (non-alcoholic).

She comments, "I will mingle around to see if the patrons of this establishment will share something of interest. Then we can ask for someone to show us around. Okay?"

The Aasimar cleric spends one to two hours gathering information.

Diplomacy: Gather Info (1d20+9=17)

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: MWK Longspear

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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Audra finds a table to sit at where she can eat a decent meal and have a drink or two and just sit and people watch as Ariel puts her..um...talents...to work.
 


The bar is relatively empty at the moment, since most people are out working and there are very few ships at port at the moment, but there are a bunch of military men in Venzan uniforms, and a decent number of locals relaxing. There are a couple of merfolk resting in the corner pool.

After schmoozing with the soldiers and the locals for a while you pick up the basic information of the town. Less known for its local craftsmen, Tritower serves a collecting point for the raw materials of the region that are mostly shipped out to Venza or the Great Delta. The road used to carry a lot, and interest on this end remains in using it as an alternative to discourage pirates, but little interest seems to remain on the Venza or Gist ends. The castle up on the plateau is manned by Venzan frontier troops and militia who patrol the coast to the west, the road to the southwest, and down the river. The Venzan navy makes extensive use of the port to repair and resupply as well. People are gearing up for the harvest when all the region's farmers, trappers, and hunters pour into town for a month to sell their wares and buy supplies. As such, asking around about the bandits yields no immediate results, but especially the off duty soldiers promise to keep an eye out for them.


 

"Well, I guess we shouldn't expect a big windfall on our first try, how about we explore the town and get some info on our current job?"
 

Ariel Esimae, Female Aasimar Cleric

Ariel finishes socializing with her new friends with Megan, really at home with the ones of more martial natures.

She replies to Megan and the others, "Sure, let's go. Lead the way, Megan. As long as we are staying clear of the seedier establishments, I trust your judgment on where to go."

The Aasimar cleric gestures for Naria and the others to come along if they wish. She heads towards the door, using that longspear of hers as a walking staff.

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: MWK Longspear

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 



The Guardian follows the cleric's invitation, as long as they leave no one of them alone at the tavern.

[sblock=OOC]


AC: 19, Touch: 12, FF: 16
CMB: +4 - CMD: 16
Fort +3, Refl +4, Will +1

Bardic Performance Rounds Remaining:
5/5

Spells remaining:
1: 2/2

Spells Known:
0: Detect Magic, Dancing Lights, Flare, Lullaby
1: Cure Light Wounds, Hideous Laughter

HP: 19/19

[/sblock]
 

Audra seems quite happy now to have had a meal, something to drink and to sit and people watch. While not learning much, she at least has a good idea of what she might see. When the invitation comes to take a walk, she shrugs, finishes her drink and follows the others, falling into step near Naria and Guardian.
 

It's midafternoon, and the few ships that are in port are in the process of being worked over, so even down on the docks, the bars are relatively empty with most people focusing on their work for at least a few more hours, as the clouds appear to be promising another storm by nightfall.

Asking around town about the Johnson's, you find out they have a large staging warehouse on the docks, as well as their main compound outside the city to the west. As one of the bigger wholesale buyers in the area, there is plenty of rumors and opinions about them running the whole gamut of emotions and behaviors. The overall picture is one of a typical business family run by an aging, but still healthy, and generally respected patriarch, with no one really sure what direction his heir apparent is likey to go or when he is likely to get his chance. A few people seem to know the history of the family and their ties to the road, but you don't learn very many more details than what you already knew from Adolfo.


Periodically asking about the bandits, you are able to get the feeling that they are probably in town somewhere, but keeping their noses clean for now, so no one has worried about their precise actions or whereabouts.
 

Upon stepping away from yet another generally the same set of responses to their inquiries, Audra casts a side long glance at Guardian.

I'm starting to wonder if this is a dead end. Though the exercise is great, we're not really getting very far. If what we've heard is true, then we might be better served taking our time as we have it and wait until the sellers and farmers arrive. More people would give us more opportunity to learn what we're after. Mr. Sevi might also have found some information as well that might be of use to us.

She seems contented to follow along, when the group visits a bar she follows queues from Ariel, mostly. When entering shops, she browses around, looking at this or that item that may be a curiosity to her. She keeps her eyes open, thoughts of locating a "Staff Shop" form as she considers the cleric's so casual use of her spear as a walking stick. The practicalities of using it in such a way, at least when not in a city, are numerous.

OOC: If we have a few moments while roaming about information gathering, I'd like to see if Audra might find a staff she likes. If we don't want to burn the time on RP, just let me know if she does or not (and I'll adjust Char Sheet if necessary) and we can return to the Inn.
 

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